Sunday 21 May 2023
Friday 19 May 2023
Played this one with minis on the Battle Board. Outside the restaurant and it's a Confrontation. Billy tries to Interact, but it goes badly and it's time for a fight. But what kind? I choose a Fist Fight.
Quick and easy and with Fast Eddie going Out of the Fight I figure it's time to do a Recovery Table. Here it is.
(Taken versus Rep)
A score of “6” is always a failure.
Hard as Nails: Can re-roll 1 failed d6.
Fist Fight: If went Out of the Fight from Fist Fight roll 3d6 instead of 2d6.
3d6 instead of 2d6
Zhuh-Zhuh: Count Rep at 1 point higher than actual.
I’m good! If Out of the Fight from Fist Fight,
back to normal. If Out of the Fight from Shooting, count current Rep at 1
point lower for the rest of the Encounter/Mission. Recover back to normal Rep
Immediately re-take test counting pass 1d6 as pass 0d6.
Gone. Never heard from again.
Been sidetracked with the 5150 Q&E Combat 2023 playtesting and now it's time to get back to Billy Pink. A Night on the Town Part 1 I'll do more "How I do it" to show a way that works really well for building Stories.
Billy has an Escort Job from a Mover, but the Mover doesn't know exactly where she is at. I rolled up on the Area of New Hope City Table and she is in Middleton. I rolled up her Profession and she's a Criminal, Escort. I pulled her stats from 5150 Usual Suspects as it is easier to use pre-generated NPCs.
Billy must first go on a Find Encounter to find the NPC. I set up a Chillin' Encounter and populate the restaurant.
Thursday 18 May 2023
More tweaking of the 5150 Q&E Combat 2023 rules. Nothing major. Check out the 1st picture for an explanation.
The slight tweaks work great. With the Shaken able to fire there's no stopping the play with firing between the two figures not being resolved. Now ends the turn with one winning, no carry over. The not facing came up because I set up the figures and realized there should be some sort of penalty for not facing the enemy. In this case, the Ganger was surrounded so he rolled 2d6 versus the guys to his front and counted an automatic zero to the guys to his rear. If he survives the first shots he rolls on the Stay or Go Table and can return fire as long as he doesn't Run For It.
I'm liking the rules and will play more but won't post all the games. BTW - These will work for military THW rules...NUTS, Star Army. etc.
Wednesday 17 May 2023
So, I've been tinkering around with the new 5150 Quick & Easy Combat 2023 rules and wanted to play a larger game with them. I made sure to play a couple of small one on one games first as well as a two or three figures per side game to get the mechanics down. Similar to other THW sets we go from the Action Table to Shoot or Melee then Stay or Go (new Will to Fight Table). The big difference is each figure rolls on the Action and Stay or Go Table individually instead of the Leader rolling on it. That means more dice rolling. Gives a different feel to the game, but the concern was, will it slow the game down if at all. So, I gave it a go. Nine figures, one fight.
In other THW games, Leader rolls on the Action Table to see what side acts first. All figures Shoot or Melee, some Return Fire, some Duck Back, some Recover From Duck Back. Then Leader rolls on the Will to Fight Table. Figures are removed. Function like a group. Then back to the Action Table.
With the new system each figure goes from table to table as needed. Having played a few small games to get the dice rolling order and tables down, it was very easy playing a larger game. Didn't take a long time, not much more than previous rules because you actually roll to activate less times. No Duck Back and Recover speeds play as well. Will give it some more plays and post the results. So far, the system works well.
Had to tie it into a Story so I figured Ashlynn Cooper would be good to use. Also, establish some more NPCs as well as using existing ones. Wonder what Vantos will do? I mean, he does know Billy Pink.
Tuesday 16 May 2023
Monday 15 May 2023
Sunday 14 May 2023
It's been a busy month for Billy Pink and he needs to finish off two Jobs. The first is an Escort Job with Amber, a Net Runner that he has worked with in the past. Should be a quick one then another Escort Job for a Mover. This one is in the Financial District. I set up the Battle Board (using Power Point) and get started.
Never had this happen before. Amber freaked out and ran for it by herself. I'm using the 5150 Quick & Easy Combat 2023 rules. A bit different than all the other THW rules and can easily be used with the other games. While most THW rules have the Leader of the Group take the Action Test, these are set up for each figure to take it.
The one concern I had doing the rules is that I didn't want it to get confusing with everyone Returning Fire, Ducking Back, etc. When the Leader takes the test, the whole side does their shooting, melees and check to see if they will stay and fight at the same time. I had to adjust the tables when it came to Return Fire and Duck Backs on an individual level at different times. I'll go into more detail later. Right now, Amber and Billy have to enter the building, she makes her sale and then they can leave. That's when Billy will get paid.
Billy had 7 Decreasing Rep d6 but this time gained 5 Increasing Rep d6 for Interacting and taking out two Gangers. He's at 2 Decreasing Rep d6 for the month but he hasn't gotten paid by Amber yet.