12 full color Battle Boards playable with Talomir Tales or any THW Fantasy rules. Heck, you can even use them for ANY set of Fantasy Rules. These 8" x 10" color card stock boards replace the terrain on the table when you want a quick sand easy game or are pressed for time. You'll find the following Battle Boards:
Available in both PDF or Printed form. PDF included with your Print order!
Many of you started with THW when it was only the Reaction System. While some of our titles still use it and always will (NUTS, Star Army, etc.) some have incorporated the 2d6 Action Table.
With ATZ Evolution coming out we'll be offering both ways to play plus a board game add on that can be used as well. The nice thing is ALL versions will be compatible, so you can play a big table zombie game one day then a small Battle Board game the next using the same figures and the same Stars.
Speaking of Historicon, watch for the annual "I can't go to Historicon" 25% off sale later this week.
1 - Roll 1d6 for each Target Rating (shot) and add to Rep.
2 - Look at Ranged Combat Table.
3 - 4 possible results – 7 modifiers to get there.
4 - If miss, target takes Received Fire Test to see what
target does – Duck Back, return Fire, Carry On.
5 – If hit roll for damage.
·Out of the Fight.
·Knocked Down Could be Stunned, Out of the Fight
or Obviously Dead.
Need to roll dice minimum of twice, maximum of four times.
Shooting in Evolution
1 – Roll 2d6 versus shooter Rep.
2 – Look at Shooting Table.
3 – 3 possible results – 5 modifiers to get there.
4 – If miss target returns fire or charges – no dice rolling
5 – If hit roll for damage – Obviously Dead, Out of the Fight
or Duck Back.
Need to roll dice minimum of once maximum of twice. Half the
rolling giving similar or same results.
Difference is less rolling needed and no Received Fire Test needed. Auto Return ir once, if miss and get shot at again, then you Duck Back.
Example - Billy Pink and two Gangers square off. Billy wins on the Action Table and fires first. Roll 2d6 and pass 1d6. One Ganger is hit, the other missed. Roll for damage and he goes Out of the Fight. The other Ganger now Returns Fire and misses. Billy now fires back and misses again! The Ganger cannot return Fire as he's done it before and Ducks Back instead.
All Things Zombie won the Origins Award for Best Miniatures
Game in 2005. From then until now gamers have changed and All Things Zombie has
evolved with them. It's been six years since an update. That ends soon.
Want a game where you run around the table and kill Zombies?
If you do, then All
Things Zombie – Evolution is not for you.
Think of all the great and not so great Zombie movies and
television series. Remember how many Zombies the hero killed? I’m betting you
don’t, but I bet you remember how they interacted with other survivors and how
they finally overcame the obstacles in their way. In short, you remember the
And that’s what All
Things Zombie – Evolution is all about, the Story; your Story.
The nice thing about Talomir Tales, regardless of which Full book you get, they can be used with ALL of the current and future scenario books. Talomir Tales is all about the Story, your Story, so we've streamlined Character Creation to get you going with little work.
Only seven things are used to create the Character requiring only one 2d6 roll (Random Attribute), you choose the rest.
Star or a Grunt? Your personal Character is a Star.
Race? I'll take a Human.
Attribute? Stars can have 3; one you choose, one rolled randomly from the 30 Random Attributes, and one for the Class. I roll Swordsman (melee) and choose Smooth (interaction).
Alignment? I chooseNeutral over Red Sun or Black Moon.
Reputation? Stars are Rep 5. I decide to use Skills too. People Skill is 5, Savvy will be 4 - based off of Rep.
Class? Nine to choose from, I'll take Thief. Gives me the Clever Attribute.
Armor Class? Three types, lowest AC 2, highest AC 6.
Billy Pink (Human).
Rep 5 Star.
Clever, Swordsmen, and Smooth Attributes.
Recruiting Your Band
Your Band can be as large as your Rep, including yourself. So when your Rep goes down you have to cut a member loose. When it goes up, you can recruit another.
You can't have Grunts with a Rep higher than yours and if theirs go up or yours goes down, they will leave.
You have to meet Grunts to recruit them and this is done by Interacting with them during an Encounter/Scenario. Next - Interaction or Intimidation? Dealing with Grunts/Non-Player Characters
Each Talomir Tales Full Book comes with 42 color card stock countersand one 8 x 10 color card stock Battle Board. Here's a step by step on how to mount counters if you choose to or just cut and play as they are.
The Battle Board is used to fight your battles. Since Talomir Tales is all about small groups of adventurers - usually 5 - there will normally be a dozen or so counters or figures in combat so they will fit on the Battle Board easily.
Here's a picture of the board with some 15mm figures from Splintered Light Minis. Also an example of the counters mounted to give a more permanent feel.
This picture has a large 28mm figure and two 25mm figures. They also easily work on the Battle Board.
And finally we have a picture of 5 28mm adventurers and 7 large Bugs. We'll be using the Battle Board concept on other games including ATZ - Evolution and our 5150 - No Limits books.
is a fantasy world where opportunities await behind every danger. With 30+
different nations you’ll never be short of adventures.
of these books are stand alone games compatible with our other fantasy titles.
Like all our THW games, Uffe’s
is made for the solo gamer (no DM required), those that want to play
cooperatively against the game, as well as head to head against your friends.
game contains a low bookkeeping Campaign to tie your adventures together. A
variety of Races, Creatures and Classes makes your Characters unique, as well
as an easy to learn, but challenging combat system.
But wait! Want to buy the adventures only? You can! Each book has a separate Scenario Book.
That's right Daloff. I went down into the Ghoul Dungeon out near the ford. I thought it was a legend, but Pink said he knew it was true. Look at this pouch of jewels! You should have went with us. Pink had a Knight come with him and this Caster. I know, I know, I know. If Pink says she's good, she's good. But I'm telling you she was great!
We ran into six Ghouls and before you could blink she had fired off 4 bolts and boom. Smoldering Ghouls. Guess it's that active thing they talk about.
The Knight, Harold; Arnold, whatever his name, him and I charge and that's it. Last two Ghouls are dead. Well this time dead, dead.
Then I turn around and Pink's tapping the wall with a dagger and...
It's a goldurn secret treasure room. Loaded with stuff and two Ghouls. Wham, bam! They're toast and we're up to our hips in gold, jewels, all kinds of stuff. Anyway, we lug out what we can, Billy says I can help myself anytime I want. And the Caster! What can I say. What? Billy and her took off . Something about catching a ship to Eskelin. I know,; Eskelin...
Haldor shook his head and waved for more ale. When am I going to learn, Pink? So we run into those four Orcs out in the swamp and man, we're ready. The new Caster, he's active - whatever that means - and he's doing the mumbo jumbo and the Orcs, they are sweating.
Boom! Off goes the spell and ... nothing! Nothing!Total failure.
So while the Orcs are laughing the rest of us charge.
Now in the thief's defense, he shouldn't be meleeing, but hey. He got stuck in.
Anyway. After some serious fighting I skewer my guy and it gets real quiet. That's when I notice I'm all by myself. The other two, pfffft, Out of the Fight.
When you find yourself outnumbered, well let's just say it motivated me. Killed both Orcs...
And the archer ran away. Have to admit though, he actually hit my shield with an arrow.
So anyway, after the fight the thief and fighter are okay. The Caster? Never moved after botching the spell. That's him at the end of the bar waving and smiling at us. He convinced me to give him another try. So, what you got planned for tomorrow Billy? Part 3
Haldor slammed down his third tankard of ale at Edd's Pub and continued his story. So after I hire this archer and Caster, nice looking lady, but I should have asked for references. Anyway we're walking along the forest and bam! We run into around 7 Gobbos. I'm thinking, heck, bring it on pinheads.
Well they must have been waiting for us becasue they were on the attack quicker than, well you know.
Anyway, being typical Gobbo archers they shoot but they ain't hitting nothing. So here they come! Archer, that's him over on the other side of the bar, fires and misses. Not even close. And the Caster? She can't even fire off a crappy spell - "I'm not active", she says, whatever.
We get into melee and the archer decides to run away and the Caster... she goes Out of the Fight. Couldn't even beat a Gobbo. A Gobbo! Hey darling, about another round of ale for me and my buddies here.
Anyway Pink, lucky for me my buddy Daloff, my Dwarven friend here, sticks around and we mix it up.
Sorry, Pink - Daloff. Daloff - Pink. Anyway he sticks around and we kick some Gobbo butt.
After a minute the two Gobbo archers run away, guess it must be part of an archer's job description. Anyway, the Caster recovers and says she ain't interested in doing this any more and splits. Same with that dang archer, over there a the end of the bar. Yeah I know I said it before. I should go over there and... Part 2
80+ unique adventures tied together into four Stories.
Each book contains the complete rules, 16 Encounters that you can use to make your own and 16 Encounters linked together into one Story.
If you've downloaded Swordplay 2018, our free Sword and Sorcery game, you'll be familiar with the rules as the Talomir Tales rules are the full expanded rules, with over 30 Character and Creature types , tons of Magic, 10 Character Classes, 30+ Attributes and Skills to make your Character's unique.
And the best part? It plays smooth and fast taking you from adventure to adventure seamlessly as you build your Story.
Watch for a flurry of Bat Reps showing how the game is played. Some will use the counters we've included others will use miniatures using the included. Both will use the full color Battle Board.
Swordplay 2018 is about the Story; your Story. Instead of playing one game that takes the evening to play, Swordplay 2018 is about paying a series of games that link together where the result of one influences the next. This is an example of play - the Explore Encounter. I chose to use a Battle Boards and the counters included in the rules. FYI - There is a Woods Battle Board included with the color counters.
Sir Billy Pink is a Rep 5 AC 6 Star Knight. He has four Grunts (all controlled by the game mechanics) in his band. The Explore Encounter will require him to resolve 3 PEFs - Possible Enemy Forces. What they are, who they are and how many of them there are...I don't know ahead of time. Three die rolls later Billy has run into. Ogres, 4 of them! I roll 1d6 to see who has the advantage and score a 2. Billy's side has the advantage. Each side rolls 2d6 versus the Rep of the Leader, pass 1d6, but as Billy has the advantage, they act first.
Billy's side can now act, in order. I roll on the NP Caster Table to see what the Rep 4 Caster will cast- Dazzle Spell. I roll 2d6, he passes 1d6, and the Dazzle Spell only affects 1 Ogre. Next the Shooter fires and scores a hit on one Ogre - forcing him to Duck Back out of sight. Billy and the to other melee types charge into melee. Billy attacks the Dazzled guy and kills him. The two Ogres win their melees, killing both of Billy's Grunts!
Both sides take the Will to Fight Test. The Ogres pass 1d6 so one of them leaves the fight. The Ogre Leader remains and attacks Billy. The two melee and it's back and forth. Having the Swordsman Attribute gives Billy a bit of an edge and the Ogre, eventually, goes Out of the Fight. Fight over, two PEFs left to resolve, but Billy has lost two of his Grunts.