Saturday, 17 November 2018

Doah! Black Friday Sale.

Black Friday Sale

I usually run the last sale of the year in late November to include Black Friday. But this time I ran it in October! So to make up for it there will be a 25% off Black Friday Sale - that next Friday, Saturday and Sunday. 

Saturday, 10 November 2018

Like Gladiators? Me too! Coming later this month!

Two Gladiator Games , both using Cards and Dice. Totally compatible. 30+ different Gladiators with the two games. Ever wanted to fight a Gargoyle with a Retiarius?  You can now!

Friday, 9 November 2018

5150 No Limits Scenario Books now on Sale -

You own a spaceship - The Cool Coolie!

You start in New Hope City where there's a fine line between an interplanetary Merchant Trader and a Smuggler. Your ship is costing you some credits when it's sitting empty and you need to find a few jobs. But that's the least of your problems as your 1st mate just told you ...

The cops are looking for you!

Just another Bug Hunt; right?

Not exactly. It's a Bug Hunt with a twist. The aliens came to your world and killed everyone that was important to you. They wouldn't talk, they killed on sight. Now you're the last of your kind and you're ready for revenge...

Against the humans.

Thursday, 8 November 2018

Launch Date for the Pre-Painted 1/56th scale Tigers! Perfect for 28mm Combat

Launching November 16th!

Here's a picture of the actual finished prototype for an upcoming Kickstarter, not a pie in the sky mock up. First product is a Tiger with others to follow. These are pre-painted and assembled resin cast models, not 3D printed stuff. Launching in a week or two. Will keep you posted,

BTW - This guy is reputable as he already has a mini producing company  and now is branching into wargaming supplies!

Wednesday, 7 November 2018

5150: No Limits - The Night Terror - Coming Soon!

The old wound keeps me from sleeping. It brings back bad memories. Memories of when the aliens came. Where they came from no one knew. Attempts to reason with them were fruitless, as they preferred to attack without provocation. They were so vicious and irrational and soon there were but few of us left alive. Only those that chose to hide survived.

 I swallowed my pride and hid like the rest. I said back then I did it for my family, my children. Our leaders said, “There is room for all of us to live on this world, even the aliens. Let us live together in peace.”

But they were wrong. I remember returning from the hunt. It had been a good one even though the aliens had killed most of the animals that we lived on. I remember returning to my home and seeing it destroyed. My children slaughtered and none about except Death. I wailed my grief for what felt like forever, wondering why fate had kept me alive while taking the others.

Then I realized it. I was to be the vengeance of my people. So I hunt the aliens in memory of my children, in memory of my people. I am the last of my kind. I come in the night bringing death. The aliens know me as… 

The Night Terror - Coming soon!

Tuesday, 6 November 2018

5150: No Limits - The Cool Coolie Coming oon!

Reaching the end of the flight line, Gus smiled.  There she sat, Gus’ prize possession the “Cool Coolie” – a small trader by galactic standards.  Yet, she was much larger than the gun boats he’d piloted during his twenty-year stint in the Corps.  She looked as though she had seen better days, but that was the way Gus preferred it.  A beat-up looking ship attracted less attention from authorities and pirates alike.

Gus was a transporter by profession but being based out of New Hope meant he also did a good amount of smuggling.  He was owner, pilot and captain.  A captain who was beginning to wonder the whereabouts of his crew. 

Gus climbed into the cockpit and nestled into the pilot’s seat just in time to see the sun crest the horizon amid brilliant hues of gold and orange. Sunrises on the arid New Hope landscape were always spectacular.  He noticed a blinking light on the comm panel.  He pushed the button, it was a message from Shortcake.

“Jeez, Gus, turn on your phone.  Our glorious crew got themselves arrested at a party last night.  They’re spilling their guts about our last run to save their bacon.  Better lay low; the cops are looking for you.”

The Cool Coolie - Coming later this week.

Monday, 5 November 2018

5150 No Limits Scenario Books - Cool Coolie and Night Terror

Coming latter this week, two new scenario books for 5150: No Limits - Maiden Voyage - the Sci Fi Adventure core rules 

Inside each 5150: No Limits Scenario book you’ll find:
·        Stats for the Races found in the Core Rules – Maiden Voyage and any new Races.
·        Info about New Hope City and a Map.
·        The Buildings Table from the Core Rules.
·        Info on your Spaceship from the Core Rules.
·        Info on the Rings in the 5150 Universe and the Whose Planet is it Anyways Table. If you want, you can switch out the planets by using the new Races.
·        The sixteen basic, use them as you need them, Encounters, and sixteen Linked Encounters specific to the book.

More info to come!

Friday, 2 November 2018

Pre-painted and Assembled Tiger Tanks for 28mm coming to Kickstarter

Here's a picture of the actual finished prototype for an upcoming Kickstarter, not a pie in the sky mock up. First product is a Tiger with others to follow. These are pre-painted and assembled resin cast models, not 3D printed stuff. Launching in a week or two. Will keep you posted,

BTW - This guy is reputable as he already has a mini producing company  and now is branching into wargaming supplies!

Monday, 29 October 2018

25% Off _ Last sale of the year - last 2 days!

Distant Shores Fantasy Core Rules with 12 Battle Boards.

Use the coupon code


and get 25% off of your entire order. Good through Wednesday.

Order here!

Monday, 22 October 2018

25% Off for 9 more Days and did you know that...

You can use the code more than once! Let's say you tried Talomir Tales - Distant Shores, the core Fantasy Sword & Sorcery rule book and got 25% off. 

And you really liked it. You could go back and get one or more of the scenarios books or even the Battle Boards and use the code again. That's


Use it more than once as it's the last 25% off sale of the year!

Wednesday, 17 October 2018

25% Off Sale - Last of the Year

Coming soon! The Card & Dice Fantasy Gladiator Game.

Use the coupon code


and get 25% off of your entire order!
Last sale of the year!

Order here!

Tuesday, 9 October 2018

We're Back! ATZ Final Fade Out

There's been so much interest in the minis, tabletop, and terrain  version of All Things Zombie - Final Fade Out that we've brought it back. Now you can play All Things Zombie two ways! Click here for more info.

All Things Zombie - Still THE Best Zombie Game!

Monday, 8 October 2018

Kickstarter Project Canceled

Due to unforeseen circumstances I've decided to cancel the current Kickstarter project. Thanks for all who pledged. 

Wednesday, 3 October 2018

The Big I - #3 Escort

Catch up on what happened earlier. 

The old guy spent a couple of drinks worth talking to Spence and he convinced him to go with him the following morning. He had an errand to run in south Albuquerque and promised Spence payment if he went with him. What he didn’t tell Spence was that his two grand kids would be with him. 

This is a major change in the Story. With Bee being infected finding the "Cure" is now Spence's primary importance. Grandpa and the kids can come with the group or leave. Grandpa decides it's good to stay with the group for now. Spence figures the kids can help find Loot. 

Tuesday, 2 October 2018

The Big I - #2 Chillin' Part Three - Hard Feelings


Part One
Part Two

In All Things Zombie - Evolution you can gamble with NPCs during a Chillin' Encounter.  The good news is it's a way to earn Increasing Rep d6 if you win. The bad news is it could cause Hard Feelings with the NPCs that lose. How do you know? Here's how we do it:

  • Roll 1d6 for each NPC Class you are playing against. So in this case, Survivors, Sheeple and Militia.
  • If the score is equal or less than the number of NPCs for the Class, they have Hard Feelings and will Confront you outside when you leave.  You could have a Confrontation with more than one Class, counting all of them as the common enemy. This is still part of the Chillin' Encounter and not an additional one.
There was 1 Survivor, 1 Sheeple and 2 Militia. I rolled 3d6 and, in order, scored a 4, 5 and 1. The Militia had Hard Feelings.

Game played quickly and added to the Story. Also another way to gain Increasing or Decreasing Rep d6. The nice thing about ATZ is the unexpected can happen as in the Militia acting first, even though they didn't have the Advantage, Luckily this was a non-lethal Confrontation. Could have been very ugly if they were using weapons.

Monday, 1 October 2018

The Big I - #2 Chillin' - Part Two

Part One

Spence and four NPCs will be gambling. Here are their stats.

At Start



Militia Leader

Militia Grunt


To gamble each Character rolls 2d6 versus it's Savvy. 

  • Pass 2d6, they continue on. 
  • Pass 1d6 and drop one point of Rep - reach zero Rep and you're out. Gain 1 Decreasing Rep d6 per player in the game.
  • Pass 0d6 and you're out. Gain 1 Decreasing Rep d6 per player in the game. 

Here's after three rounds. Spence is feeling pretty good. Lucky for him the Militia Leader passed 0d6 on the first round!? The rest are not doing so well.

End of Round 3
Pass 2d6
Pass 1d6 *
Pass 2d6
Militia Leader
Militia Grunt
Pass 2d6

After 6 rounds the game ends, Spence wins and gains 5 Increasing Rep d6 - that gives him 3 Increasing Rep d6 so far! Spence leaves with Bee (2 Id6) and the new recruit, I'll call him Stan.

More to come. Can you say Hard Feelings?

Saturday, 29 September 2018

The Big I - #2 Chillin'

Spence and Bee successfully interacted with another Survivor and told them about a club off of Academy near the old Starbucks and Whole Foods. The old Sushi place. Anyway, there would be only 3 PEFs to be resolved. I decided I'd use the Night Club Battle Board. It's not included in The Big I, but is one of the Boards that can be purchased. What's nice about them is they can also be used with 5150: No Limits, our Sci Fi rules, as well.

In ATZ - Evolution you roll to see what you have met. I decided that I would place the Characters in the club based on the numbers that could be generated by the scenario. This gave me three Militia, two Survivors and a Sheeple. I placed them in a logical way - bartender and other Characters about the club.

As Spence and Bee could only resolve 3 PEFs I would have to pick and choose who to deal with. First I went with the bartender.
FYI - I use Power Point for my games when I don't want to use minis.
Take the images of the counters and wash out the back.
Use the Battle Boards as images, pulling them from the PDF.

Another thing you can do with Character generation with ATZ - Evo. Instead of using the quicker way of generating Characters, going down the List from top to bottom, you can roll for them using the same List. I did  and scored a "5".  The bartender was Rep 4 People 3 Savvy 2. Here was a good opportunity to interact!

Well, being consistent, bad luck Spence passed 1d6 and the bartender passed 2d6. Interacting with Militia and passing less d6 means the bartender wants Spence and Bee to turn over their weapons. In this situation, I figured that was club policy and they would get their weapons back when they left. Taking it a step farther, I decided all NPCs in the club would be unarmed as well.

Well that left the Militia in the corner, a Sheeple and two Survivors. I decided to resolve the Survivors, but Bee would do the talking. The two took their drinks and sat at the table next to them.
One was a Rep 4 People 4 Savvy 3 and the other Rep 3 People 2 and Savvy 3. The Rep 4, as it has the higher Rep, is the Leader. Bee passed 1d6 and so did the Survivor so he pretty much ignored Bee. Two PEFs down and one to go.

This is where I decided to use the rules as they were intended to be used, and my guess, often not used. Spence would do some gambling while Bee would interact with the Sheeple. There were 5 potential NPCs to gamble with so I rolled to see how many would gamble and scored a 4. Including Spence there'd be five gamblers. My plan for Bee went south, what's new, as the Sheeple wanted to play. As gambling is done versus Savvy, this could be fun for Spence as he has a Savvy of 5.

 Rolling for the players I generated.

Survivor  Rep 4 Savvy 3.
Sheeple Rep 3 Savvy 3
Militia Leader Rep 5 Savvy 4
Militia Grunt Rep 4 Savvy 4

But before I play the game, something fell into my lap. The other Survivor Rep 3 People 2 was now alone across from Bee. 3rd PEF and time to interact!
1st round - Bee passes 1d6, the Survivor 0d6. Bee gains 1 Increasing Rep d6. This also let's Bee attempt to Further Interaction.
Bee passes 2d6, Survivor 1d6 - Success. Bee gains a 2nd Increasing Rep d6. Now how successful was Bee? I roll 1d6 and score a 5. The NPC Survivor agrees to be recruited!
I figure I'll stop here as this post has been pretty long. So far no one's been punched or shot, but it's been a great game as it is developing the Story. I couldn't have foreseen this at all and I'm liking it. Part  Two coming up in the next day or two.

Part Two

Friday, 21 September 2018

The Big I - ATZ Evo Scenario Book now available!

Two more Battle Boards and ten new Counters.
Twelve “use them as you want” Encounters to help you build your Story.
Sixteen linked Encounters that tell you what’s going on in the Big I. Each builds off the other, like scene sin a movie.
New pre-generated NPCs that you can use over and over in other Scenario Books as well as when you visit the Big I.
All this and a bit more.

Get it here!

The Big I - Part Three - 1st Encounter - Find

Another new counter in the Big I.

The Big I - released today!

Thursday, 20 September 2018

The Big I - Part Two - 1st Encounter - Find

Part One
Map of the The Big I. Our adventure starts in the Northeast area of Albuquerque. 
Our Survivors


·        Star or a Grunt? Star.
·        Reputation? 5.
·        Skills? Savvy 5, People 4.
·        Class? Survivor.
·        Weapon? BAP – 2 and SG – 3.
·        Age? Grown Up.
·        Gender? Male.


·        Star or a Grunt? Grunt.
·        Reputation? 4.
·        Skills? Savvy 4, People 3.
·        Class? Survivor.
·        Weapon? BAP – 2 and SG – 3.
·        Age? Grown Up.

·        Gender? Female.

Spence and Bee are two of the new counters in the Big I along with SWAT, Military, EMTs and Civilians.

#1 Find
You come down the Sandias and hit the outskirts of town. These Northeast houses were high end back in the day. Many are empty now. You need to find someone, a human, you can interact with that can get you hooked up with supplies and maybe a recruit or two.
To advance to the next Encounter, you must first successfully Interact (All Things Zombie – Evolution page 16) with a human NPC, then successfully Further Interact with that NPC. 

We start the 1st Encounter - Find - by going down the Sandias and into the Northeast area of ABQ.
I roll 1/2d6 and score a 1. There will only be 2 Possible Enemy Forces (PEFs) to resolve.

I roll 2d6, of different colors, to see what the 1st PEF will be. Why two different colors? Because if they double up, I have met Sheeple (ordinary people). I score double twos. Al right, Sheeple!

Rolling for how many, I score a total of 3. Here they are.

BAP – 2
P – 1 
P – 1

Spence and the Sheeple Interact.

Spence and the Sheeple Leader Interact. Sheeple that interact with non-Sheeple have a -1d6 penalty.  That means the Leader will roll 1d6 versus its People Skill of 4 while Spence rolls 2d6 versus his People Skill of  4. I feel pretty good about my chances, especially after the Leader rolls a 6! Hahahaha! I roll, for Spence and score - BOXCARS! Are you kidding me?! The Sheeple are not impressed, ignore Spence and leave.

Only one PEF left to resolve and here it goes. Roll the 2d6 to see what we've run into and it's one Rep 4 Militia man. More importantly his People Skill is 4, and he'll be using 2d6, unlike the Sheeple.
Spence and Bee meet a Militiaman, one of the two new Militia counters in the Big I.
Spence and the Militiaman Interact, Spence throwing in a little Sweet Talk  (gaining 1 Decreasing Rep d6), but this is important. Spence passes 3d6, the Militia man passes one. Now I can Further Interact with the NPC. Again Spence Sweet Talks (that's 2 Decreasing Rep d6). Both Characters pass 2d6 even though Spence rolled 3!

That ends the Encounter. But when playing the Big I, the Encounters combine, representing less than a month. So instead of limiting the players to two Encounters per month like normal. you can play all of the Encounters, more than once if directed to, and count it as one month. This also means you only cash in the Increasing and Decreasing Rep d6 once, at the end of the month - after all Encounters are done.

So night falls and Bee and Spence find a place to crash. Tomorrow, they'll go at it again.
The whole adventure only took about 10 minutes and some dice rolls. 
That was an eye opener and good example of why I  love the THW gaming system. You never know what's going to happen and where your Story will go.

Tuesday, 18 September 2018

The Big I - All Things Zombie Hits Albuquerque - Part One

Albuquerque New Mexico, home of the Big I. *

“Go West, young man.” You’ve probably heard it before, but you feel it applies even more so today. The whole East Coast is Zombie land, and not like the cool movie. You took off a few weeks ago, mostly walking, but riding whenever you could find that rare vehicle that’d stop for you. And then it always ran out of gas.

Now you’ve come into Albuquerque on Interstate 40. Weathers’ nice, not too crowded from what you can tell, looking down from the Sandia Mountains. The tram’s not working any more so it’ll be a bit to get down into the city. You wait until daylight and off you go.

 *Where I-40 and I-25 meet.

Tuesday, 11 September 2018

Check's in the mail!

Okay, not really, but my printer says he's mailing out the 16 card game samples this week!
Stay tuned!

Saturday, 8 September 2018

Forum Fixed and Good to Go!

If you're not a member you really should join. Lots of free stuff and answers to questions.


Tuesday, 4 September 2018

In Sight Test? Where have you gone? Right here! Part 2

Be sure to read Part One first to get a full understanding.

There's a Cure? Not exactly...

Download the free ATZ Tabletop and Convention Play doc here. Just scroll down to the bottom of the page.

In Sight Test? Where have you gone? Right here!

 Magic Door? Right here!

Want to play ATZ - Evolution or any THW title that uses the Action Table on the tabletop with rulers and ranges? Easy to do and perfect for running convention games. First, get the free download available here at the bottom of the page. Then read the following Bat Rep.