Three things! 1 - Made for solo play with options for two player and cooperative play. 2 - Great components. 3 - I know the guy and he's fulfilled multiple Kickstarters on time. Not a small thing! Take a look!
1 - Roll 1d6 for each Target Rating (shot) and add to Rep.
2 - Look at Ranged Combat Table.
3 - 4 possible results – 7 modifiers to get there.
4 - If miss, target takes Received Fire Test to see what
target does – Duck Back, return Fire, Carry On.
5 – If hit roll for damage.
·Out of the Fight.
·Knocked Down Could be Stunned, Out of the Fight
or Obviously Dead.
Need to roll dice minimum of twice, maximum of four times.
Shooting in Evolution
1 – Roll 2d6 versus shooter Rep.
2 – Look at Shooting Table.
3 – 3 possible results – 5 modifiers to get there.
4 – If miss target returns fire or charges – no dice rolling
5 – If hit roll for damage – Obviously Dead, Out of the Fight
or Duck Back.
Need to roll dice minimum of once maximum of twice. Half the
rolling giving similar or same results.
Difference is less rolling needed and no Received Fire Test needed. Auto Return ir once, if miss and get shot at again, then you Duck Back.
Example - Billy Pink and two Gangers square off. Billy wins on the Action Table and fires first. Roll 2d6 and pass 1d6. One Ganger is hit, the other missed. Roll for damage and he goes Out of the Fight. The other Ganger now Returns Fire and misses. Billy now fires back and misses again! The Ganger cannot return Fire as he's done it before and Ducks Back instead.
All Things Zombie won the Origins Award for Best Miniatures
Game in 2005. From then until now gamers have changed and All Things Zombie has
evolved with them. It's been six years since an update. That ends soon.
Want a game where you run around the table and kill Zombies?
If you do, then All
Things Zombie – Evolution is not for you.
Think of all the great and not so great Zombie movies and
television series. Remember how many Zombies the hero killed? I’m betting you
don’t, but I bet you remember how they interacted with other survivors and how
they finally overcame the obstacles in their way. In short, you remember the
And that’s what All
Things Zombie – Evolution is all about, the Story; your Story.
The nice thing about Talomir Tales, regardless of which Full book you get, they can be used with ALL of the current and future scenario books. Talomir Tales is all about the Story, your Story, so we've streamlined Character Creation to get you going with little work.
Only seven things are used to create the Character requiring only one 2d6 roll (Random Attribute), you choose the rest.
Star or a Grunt? Your personal Character is a Star.
Race? I'll take a Human.
Attribute? Stars can have 3; one you choose, one rolled randomly from the 30 Random Attributes, and one for the Class. I roll Swordsman (melee) and choose Smooth (interaction).
Alignment? I chooseNeutral over Red Sun or Black Moon.
Reputation? Stars are Rep 5. I decide to use Skills too. People Skill is 5, Savvy will be 4 - based off of Rep.
Class? Nine to choose from, I'll take Thief. Gives me the Clever Attribute.
Armor Class? Three types, lowest AC 2, highest AC 6.
Billy Pink (Human).
Rep 5 Star.
Clever, Swordsmen, and Smooth Attributes.
Recruiting Your Band
Your Band can be as large as your Rep, including yourself. So when your Rep goes down you have to cut a member loose. When it goes up, you can recruit another.
You can't have Grunts with a Rep higher than yours and if theirs go up or yours goes down, they will leave.
You have to meet Grunts to recruit them and this is done by Interacting with them during an Encounter/Scenario. Next - Interaction or Intimidation? Dealing with Grunts/Non-Player Characters