Evolution streamlines game mechanics while keeping the same results. Here's an example.
In Sight
When two groups
come into sight of each other.
Final Fade Out
1 – Each figure
rolls 1d6 per point of Rep looking for successes – score of 1, 2 or 3.
2 – Six modifiers
to the number of d6 rolled.
3 – Figures act
from most successes to least.
Evolution
1 – Roll 1d6 on the Action Table to see who has advantage. 50/50 chance unless
specified by the scenario.
2 – Leaders roll 2d6 versus Rep. Want to be more detailed? Your choice, just roll for each figure.
3 – Pass more whole group acts first. If tied, the side with
advantage goes first.
Reaction Tests
Final Fade Out vs. Evolution
Received Fire –
Now built into the Shooting Table.
Man Down –
Replaced with Will to Fight Test.
Recover From Knock
Down – Built into the Shooting Damage Table.
Recover From Duck
Back – Built into the Action Table.
Watch for Part Three.
Watch for Part Three.
Okay, now you have my interest ...
ReplyDeleteDefinitely on the add list. Looks like it will be simpler for convention games too!
ReplyDeleteWhen?!?
ReplyDeleteThis is going to be a multi-level project so have to line up the printer, minis, and a few more things. Will be offered as:
ReplyDeleteRules only.
Counters.
Battle Boards.
Minis.
Cards that speed up play.
Game board to speed up play even more.
People will have options on how they want to get the product.
Ed,
DeleteThis seems to be a great evolution indeed. I love that you'll be offering boards, minis, cards, and counters! Please don't say it won't be out until next year!
No, much quicker Lining up production and distribution as well. Want to fulfill quickly. Maybe next offer it next month, waiting on samples. Want to see what I will be offering.
Deleteoutstanding news!
DeleteMore info can be found here.
Deletehttps://2hourblog.blogspot.com/2018/07/atz-evolution-mock-ups.html