2 Hour Blog
The latest news and releases from Two Hour Wargames
Friday, 9 December 2022
Monday, 5 December 2022
THW Quick Play Games now on sale!
Quick Play games now on sale. PDF only but get full credit towards the print copy when they are released.
Monday, 31 October 2022
Road to Lothgolin II (WHAT)
After safely reaching the border of the Elves forest, Eilif and his man dismount and try to sneak behind the Orc patrols to get in contact with the Elves.
This
is a Defence Encounter played by the rules WHAT but with at twist. This
time both sides, attacker and defender, are moved by the game's AI, and
I'll be a third party trying to pass through the Orcs and kill as many
of them as I can to help the Elves and have a favourable welcome. Eilif
and his Ranger companion will start on turn 2 behind Orc units. Also,
the three PEFs will be alrady loaded and resolved.
I
am using new rules for weapons, armour and other things such as Combat
Perks, Co-Stars, wounded characters, etc. from the supplement for WHAT,Crunchy.
Eilif is a Star and Ranger (dual class), with the Combat Perk Critical Hit, Rep 5, AC4, magic Sword of Rage, short bow and knife.
His companion Arne is Co-Star, Ranger (dual class), with the magic Armour of Protection AC2, short sword, knife and short bow.
All Elves are Rep 4. Archers with long bow, AC2, Marksman (3d6 for shooting). Fighters with two handed swords and AC4.
All Orcs are REp 4 except their leader who is Rep 5; their armour vary from AC2-3-4-5 depending on what they are wearing. The are all Rage (3d6 when charging into melee).
Turn 1. Orcs 1 - Elves 3
The Orcs entering in Lothgolin.
Elves keep their positions and then Orcs charge. Some are shot down but others reach melee and slaughter the Elves.
In the centre they suffer more casualties due to cross fire but they finally reach their target and eliminate it.
A closer view of the massacre.
Turn 2. Orcs 4 - Elves 2
After
killing the first Elves, the Orcs charge to another group but this time
they are stopped with one shot down, another shocked and a third
running away in panic. The one standing is killed later on the Elves
activation.
On the left the Orcs finally charge and kill the Elves but they pay the price too.
On the Elves turn Eilif and Arne enter the board behind the Orcs and kill two of them with their bows.
Turn 3. Orcs 4 - Elves 6!
Elves
do not activate and Orcs charge. Their leader kills another Elf and the
succumbs overwhelmed by the Elf superiority in numbers.
The
surviving Orcs in the left flank charge Eilif. One falls before them
but the other attacks Arne who is down Out of Fight. Then, Einar
dispatches the last Orc and finally meets with the Elves.
The
Elves are happy to see them and very receptive. Einar is quickly taken
to their lord to who he will speak on behalf of his king Einar for an
alliance against the invading Orcs.
But first he is allowed to loot all the slained Orcs. The Elves despise registering Orc bodies and let Eilif keep all the loot. He gets 14 Advance Rep d6, one magic Armour of Agility, one magic Sword of Rage (another), one magic Sword of seeking and one magic short bow of Seeking, yay!
P.S.
- I think I should have made Orc groups of eight instead of six. That
would have made twice as much as Elves, which I think it would have been
more balanced and interesting.
Thursday, 20 October 2022
5150 Night at the Fights
5150 Night at the Fights - What's happening at the Night at the Fights. NPCs a plenty, each with their own "stories" to tell. Be Billy Pink or use your own Star to find out!
Tuesday, 18 October 2022
Kickstarter over and Fully Funded
Thanks to all. Here's a rundown of what's next for the Quick Play games:
As soon as the backers get their PDFs (November), I will offer them on the THW site. When they get their printed copies (January), I will post the print option on the site. As the PDF is given with the print copy, if you buy the PDF and send me proof of purchase you will get credited that amount to the print order.
Sunday, 16 October 2022
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