Monday, 7 December 2020
Monday, 23 November 2020
Sunday, 15 November 2020
Monday, 2 November 2020
Friday, 30 October 2020
Thursday, 1 October 2020
When's the Apocalypse? Now!
This month only you can get the Origins Award Winning All Things Zombie and the Post Apocalypse After the Horsemen for one low price. Between these two books we have the Apocalypse covered!
Whether it's zombies, gangers, survivors, aliens, lab experiments gone wrong...you can have it all!
Saturday, 26 September 2020
Friday, 18 September 2020
Saturday, 12 September 2020
Tuesday, 8 September 2020
After winning the last mission the next one is attack once again. The newly researched and produced Battle Tactical Armors (BTA) have arrived to the base but only enough to equip one squad. As 1st squad was below numbers I chose 3rd squad with Sgt. Gorman Rep 6 (section 7) leading them as my Star wasn't going to be present (he's attached to 1st squad). All BTA are equipped with Grath Assault Rifle (GAR) and the specialist in the section leaded by the corporal (section 8) carries a Plasma Gun.
usual I divided the table into nine sections and then rolled for
generating terrain and deploying the three starting PEFs (Possible Enemy
Forces). And finally started the game rolling for activation.
moved both sections forward. Then the Hishen activated. One PEF didn't
move, another was a false alarm, and the third one turned into a
spaceship crew armed with Parak Pistols. Hishen won the Reaction Test
and shot first, killing the specialist and forcing the corporal to take
cover (Duck Back).
Turn 2. GP 2 - Hishen 2.
scored doubles and then checked for Third Parties. A Kabasu appeared!
No one was in sight so there weren't any reactions or shooting.
Turn 3. GP 2 - Hishen 6 - Kabasu 4.
The Hishen spaceship crew shot at the Kabasu and he first returned fire and killed one...
and then, after receiving more firing from the building, the Kabasu blinked and warped to a different place.
Star Army activated and the section leaded by Gorman advanced through
the woods and opened fire on the Hishen in the building. The Hishen
panicked and all Hunkered Down except one who left the battlefield.
One grunt from the sergeant section shot down the Kabasu!
On the hill on section 5 Corporal rallied a suppressed grunt from his section.
Turn 4. GP 3 - Hishen 6.
Gorman's section stormed the building thinking there would be some Hishen hiding there but it was just a case of nerves.
And the corporal and the rallied grunt assaulted the other building and captured the surviving Hishen.
After the mission.
Well, the Hishen with their Morale Campaign 1 didn't have many opportunities to bring squads to the fight and only could have a puny spaceship crew. Besides, they scored high on activation and couldn't activate much. So it was a walk in park for the the Star Army in their new BTA.
As usual, I rolled for replacements and 1st squad was again up to paper strength. 3rd squad also received a replacement for the KIA. I forgot to roll for Rep advancements but I'll do it before the next mission.
Bringing a new alien specie to ASI (the Kabasu) granted me an extra die roll in the R&R table so I easily researched the field "Hishen Command Ship" that would allow me to board the Hishen command ship in space and thus successfully end the campaign!See you soon.
Thursday, 3 September 2020
FYI - Both are stand alone games - one Pulp Adventures and one Quarter Horse Racing.