Here's a pic of a dozen ships fighting using the Star Wars Fighters. You can use any ships to play, I just counted them as Class 4 Cruisers. Play it with counters or any models you already have, you choose. Heck you can even use these!
Tuesday 26 March 2019
Tuesday 19 March 2019
“Captains; I expect you to do your jobs. Engage!”
Your Captains move their ships, fire missiles, launch fighters or torpedoes and preform damage control. That is not your job!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being.
In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.
Be a Fleet Commander, not a Captain!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being…
Do Your Job!
Play it with any existing minis you already have or use the over 120 color counters included with the game.
Thursday 7 March 2019
Here's a Bat Rep for the upcoming Warrior Heroes: Warring Fleets.
The Kurinthians have sent out 6 Raiders (size 2) under the leadership of a Rep 4 Chieftain. The ships meet off the coast of upper Kurinthia and the battle is joined.
The game revolves around how well you command your fleet, not each individual ship.These are controlled by the game mechanics being Ship Size, Crew Rep, Hull points and Firepower points. Firepower can reflect archery (as the Kurinthians have), Artillery (Eskelin ships) or Engines - large ballistae/catapults.
The fight starts with seeing who has the Advantage, who saw who first.
The table is divided into three sections and each side sets up with one empty side between them. Movement is one section at a time, remember you are the Fleet Commander, not a ship's Captain. Artillery and engines fire two out sections, archery (missile fire)only one.
More to come. Like all THW games, playable with minis or counters.