Tuesday 26 March 2019

Tracking the Ships in 5150 Fleet Commander. Got a Pencil and Paper?

 Throw it away! Everything you need to track the ships is included. In the above picture on the left are counters to track damage, then a Faction Sheet telling you what each ship has for stats and to the right is the Fleet Tracker. As you lose ships move a counter on the row and when you hit the red squares, you're in trouble - 50% casualties and your Will to Fight is dropping fast.

 Ship takes hull damage? Track it with the counters. Stuck in Damage Control and forfeiting your next turn of action? Place a yellow Blast Marker next to the ship, remove it when next active. Easy to track, no paper and pencil required! No roster to check during the fight.  

Here's a pic of a dozen ships fighting using the Star Wars Fighters. You can use any ships to play, I just counted them as Class 4 Cruisers. Play it with counters or any models you already have, you choose. Heck you can even use these!

Tuesday 19 March 2019

Coming Soon - 5150 : Fleet Commander

“Captains; I expect you to do your jobs. Engage!”
Your Captains move their ships, fire missiles, launch fighters or torpedoes and preform damage control. That is not your job!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being.

In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.
Be a Fleet Commander, not a Captain!

Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being
Do Your Job!

Play it with any existing minis you already have or use the over 120 color counters included with the game.

Thursday 7 March 2019

Warrior Heroes: New Warring Fleets Bat Rep!

Here's a Bat Rep for the upcoming Warrior Heroes: Warring Fleets.
 Kurinthian raiders have been causing lots of trouble for the Governor of south Eskelin. He has decided to dispatch a small fleet of 4 ships to "teach them a lesson." He has sent 1 Great Ship (size 6), 2 Warships (size 4) and 1 small Raider (size 2) under Duke Rodriguez a Rep 5 Fleet Commander.

The Kurinthians have sent out 6 Raiders (size 2) under the leadership of a Rep 4 Chieftain. The ships meet off the coast of upper Kurinthia and the battle is joined.
The game revolves around how well you command your fleet, not each individual ship. 
These are controlled by the game mechanics being Ship Size, Crew Rep, Hull points and Firepower  points. Firepower can reflect archery (as the Kurinthians have), Artillery (Eskelin ships) or Engines - large ballistae/catapults.
The fight starts with seeing who has the Advantage, who saw who first.

 Side with the Advantage acts first, then the other side.

 When both sides have finished, the Will to Fight Test is taken; will the sides continue to fight.

 Boarding represents casualties and a reduction in the desire to keep fighting.
The table is divided into three sections and each side sets up with one empty side between them. Movement is one section at a time, remember you are the Fleet Commander, not a ship's Captain. Artillery and engines fire two out sections, archery (missile fire)only one.

More to come. Like all THW games, playable with minis or counters.