Thursday, 10 August 2023
Tuesday, 8 August 2023
Wednesday, 26 July 2023
5150 Universe Map - Who Be Where?
The map has Alien and Gaea Prime territory in colors, the rest are Basics (Humans) although Basics could be found in Alien space.
Here's first appearance of the Capalan League, in Ring 4.
Open the map in a new tab and you can enlarge it for easier eading.
1st Appearance of Billy Pink
Sunday, 21 May 2023
5150 New Beginnings Bat Rep -Where Is She? Part 2
Part One
Friday, 19 May 2023
5150 New Beginnings Bat Rep - Where Is She? Part 1a
Part 1
Played this one with minis on the Battle Board. Outside the restaurant and it's a Confrontation. Billy tries to Interact, but it goes badly and it's time for a fight. But what kind? I choose a Fist Fight.
Quick and easy and with Fast Eddie going Out of the Fight I figure it's time to do a Recovery Table. Here it is.
Recovery
2 Recovery (Taken versus Rep) A score of “6” is always a failure. |
|
Modifier |
|
Hard as Nails: Can re-roll 1 failed d6. |
|
Fist Fight: If went Out of the Fight from Fist Fight roll 3d6 instead of 2d6. |
|
Star: Roll
3d6 instead of 2d6 |
|
Zhuh-Zhuh: Count Rep at 1 point higher than actual. |
|
#D6 Passed |
Result |
2 |
I’m good! If Out of the Fight from Fist Fight,
back to normal. If Out of the Fight from Shooting, count current Rep at 1
point lower for the rest of the Encounter/Mission. Recover back to normal Rep
afterwards. |
1 |
Going,
going…
Immediately re-take test counting pass 1d6 as pass 0d6. |
0 |
Gone. Never heard from again. |
Part 2
5150 New Beginnings Bat Rep - Where Is She? Part 1
Been sidetracked with the 5150 Q&E Combat 2023 playtesting and now it's time to get back to Billy Pink. A Night on the Town Part 1 I'll do more "How I do it" to show a way that works really well for building Stories.
Billy has an Escort Job from a Mover, but the Mover doesn't know exactly where she is at. I rolled up on the Area of New Hope City Table and she is in Middleton. I rolled up her Profession and she's a Criminal, Escort. I pulled her stats from 5150 Usual Suspects as it is easier to use pre-generated NPCs.
Billy must first go on a Find Encounter to find the NPC. I set up a Chillin' Encounter and populate the restaurant.
The circled numbers are for each group of NPCs, and I leave them blank as I don't know who they are. Makes it interesting.Part 1a
Thursday, 18 May 2023
5150 New Beginnings Bat Rep - Cops Are Called?
More tweaking of the 5150 Q&E Combat 2023 rules. Nothing major. Check out the 1st picture for an explanation.
The slight tweaks work great. With the Shaken able to fire there's no stopping the play with firing between the two figures not being resolved. Now ends the turn with one winning, no carry over. The not facing came up because I set up the figures and realized there should be some sort of penalty for not facing the enemy. In this case, the Ganger was surrounded so he rolled 2d6 versus the guys to his front and counted an automatic zero to the guys to his rear. If he survives the first shots he rolls on the Stay or Go Table and can return fire as long as he doesn't Run For It.
I'm liking the rules and will play more but won't post all the games. BTW - These will work for military THW rules...NUTS, Star Army. etc.
Wednesday, 17 May 2023
5150 New Beginnings Bat Rep - Difference of Opinion
So, I've been tinkering around with the new 5150 Quick & Easy Combat 2023 rules and wanted to play a larger game with them. I made sure to play a couple of small one on one games first as well as a two or three figures per side game to get the mechanics down. Similar to other THW sets we go from the Action Table to Shoot or Melee then Stay or Go (new Will to Fight Table). The big difference is each figure rolls on the Action and Stay or Go Table individually instead of the Leader rolling on it. That means more dice rolling. Gives a different feel to the game, but the concern was, will it slow the game down if at all. So, I gave it a go. Nine figures, one fight.
In other THW games, Leader rolls on the Action Table to see what side acts first. All figures Shoot or Melee, some Return Fire, some Duck Back, some Recover From Duck Back. Then Leader rolls on the Will to Fight Table. Figures are removed. Function like a group. Then back to the Action Table.
With the new system each figure goes from table to table as needed. Having played a few small games to get the dice rolling order and tables down, it was very easy playing a larger game. Didn't take a long time, not much more than previous rules because you actually roll to activate less times. No Duck Back and Recover speeds play as well. Will give it some more plays and post the results. So far, the system works well.
Had to tie it into a Story so I figured Ashlynn Cooper would be good to use. Also, establish some more NPCs as well as using existing ones. Wonder what Vantos will do? I mean, he does know Billy Pink.
Tuesday, 16 May 2023
5150 New Beginnings Bat Rep - Amber's Job - Part 3.
Part 2
Monday, 15 May 2023
5150 New Beginnings Bat Rep - Amber's Job Part 2
Part 1
Part 3
Sunday, 14 May 2023
5150 New Beginnings Bat Rep - Amber's Job
It's been a busy month for Billy Pink and he needs to finish off two Jobs. The first is an Escort Job with Amber, a Net Runner that he has worked with in the past. Should be a quick one then another Escort Job for a Mover. This one is in the Financial District. I set up the Battle Board (using Power Point) and get started.
Never had this happen before. Amber freaked out and ran for it by herself. I'm using the 5150 Quick & Easy Combat 2023 rules. A bit different than all the other THW rules and can easily be used with the other games. While most THW rules have the Leader of the Group take the Action Test, these are set up for each figure to take it.
The one concern I had doing the rules is that I didn't want it to get confusing with everyone Returning Fire, Ducking Back, etc. When the Leader takes the test, the whole side does their shooting, melees and check to see if they will stay and fight at the same time. I had to adjust the tables when it came to Return Fire and Duck Backs on an individual level at different times. I'll go into more detail later. Right now, Amber and Billy have to enter the building, she makes her sale and then they can leave. That's when Billy will get paid.
Billy had 7 Decreasing Rep d6 but this time gained 5 Increasing Rep d6 for Interacting and taking out two Gangers. He's at 2 Decreasing Rep d6 for the month but he hasn't gotten paid by Amber yet.
Part 2
Saturday, 13 May 2023
Tuesday, 9 May 2023
5150 New Beginnings - Let's Cut a Deal - Part 3
Part 2
Sunday, 30 April 2023
A Knight in Talomir
A knight in Talomir is a supplement campaign for Warrior Heroes Adventures in Talomir ruleset from Two Hour Wargames, and this is how it starts:
You are Jean de la Roche, a minor noble and knight from the interior lands of Jellway, in the Borderlands in Talomir. You are sitting in the hall of your castle, looking at the fireplace with a glass of spiced wine in your hand, away from the chilling wind outside.
You are warm and safe, but you sorely miss the days of adventure, when you rode through the kingdom helping people from evil doers, exploring dungeons, killing monsters and witches as well as saving damsels in dire need.
So when you heard news of a Great Fair being held in Edhelion, South of Jellway, you quickly saddle up and take the road once again.
Adventure and the possibility of gaining honors and riches awaits you!
So my character is a wandering knight and his first mission is just to take the road and have some encounters along (minimum 3). He is a Rep 5, Star, swordman and with the combat perk "critical hit", and equipped with a long sword and shield, helmet, full chainmail and a war horse and a purse with 6 increasing Rep d6.
As
he rides down the road he first meet with a group of pilgrims
traveling to visit the Temple of the Amulet of Sorbrowane. They are a
caster, a knight, a soldier, a peasant and a sheperd (miniatures are 1/72 soft plastic ).
Sir Jean addresses first to the caster (using here the new NPC Interaction chart, Courtly talk). The caster receives him well and barters a vial of mana for 1 Rep d6. Jean then talks with the knight who is very much impressed by his courtly manners; Jean gets an extra 1 Rep d6. He finally talks to the soldier but he doesn't get anything interesting from this simple man. After that, he resumes his travel, ignoring the peasants.
On his second encounter he just finds some food that can be gathered. He gains 1 Rep d6.
On his third and last compulsory encounter Sir Jean meets a noble woman who turns to be the lady of lord of a neighbouring castle. Again, Jean impresses the lady with his courtly and refined manners (gets 1 Rep d6), and seeing he has all her attention, he pushes forward to take a quest from the lady, but this turns to be too much for a first meet and she dissmises him with contempt (loses 1 Rep d6).
I was having fun and didn't want to finish yet this first mission, so I went for another encounter in the road as I can have as much as I want. This time it was an ambush of four bandits!
Sir Jean activated first and charged the closest villain who almost thrusted his horse with a spear but was finally slain. Then it was the bandits' turn, and though they attacked the knight together, they were no match for him and were quickly and easily dispatched.
Suddenly, a stone smashed against his shield and turning his horse, he charged at the man with the sling and killed him in no time. Those poor bastards didn't know who they were attacking and paid with his lives. And much more they did pay as Sir Jean found coins in their pockets for a total of 9 Rep d6 plus two magical objects, a potion of vision and the sword of seeking!
He then happiliy resumed his travel towards the Great Fair and future adventures.