Earlier I posted a step by step AAR for 5150 Star Army as if playing as one off game.
Simple Step by Step Star Army
Now I'll do the same but in a Campaign environment. I've gone into detail in the explanation of the Campaign set up and used all the optional bells and whistles .Just for informational purposes setting up the Campaign took 15 minutes. Once that is done subsequent battles will add 5 minutes to the normal set up time. Not much of an investment in time but a large payoff in game play. So let's get started..
The Campaign
5150 Star Army can
be used for one off games whether playing head-to-
head against your friends or solo against
the game mechanics. In fact you can play same-side
with all players on the same side playing against the game.
But in this article we will show you how easy it is to play
a Campaign. A Campaign is a series of battles fought where the outcome of the
prior battle affects the setup of the next.
In the Campaign your goal is simple. Reduce the enemy’s
Campaign Morale to zero by defeating them in combat.
Who Are You
Star Army has
seven Factions that you can use. More are on the way and are available for free
on the THW Yahoo Group. So the first thing you must do is choose what Faction
you will play. For this Battle Report I choose the Gaea Star Army.
Who Are You Fighting
I decide the enemy will be the Hishen, an Alien Race with
the goal to enslave the universe. In game terms you will find that each Faction
has its own organization, weapon data, morale (called Reputation) and its own
set of Reaction Tests. These Reaction Tests are unique to their Faction and
what makes each Alien Race different from the other. You will see that fighting
the Hishen is different than fighting the Grath based on how they react in
certain situations.
Campaign Morale (CM)
Each Faction has a starting Campaign Morale from 2 to 4. As
you succeed or fail on your Missions your Campaign Morale goes up or down, as
will your enemy. For this Bat Rep the Star Army has a CM of 3 and the Hishen a
3 as well.
Controlled or Contested
Now it’s time to see where we’re fighting. This is done by
rolling 1d6 for each side and adding the score to their CM. I roll a 1 for the
Star Army giving a total of 4. I roll a 4 for the Hishen giving a total of 7.
The side with the higher total is contesting
(attacking) the planet while the Star Army is controlling (defending) the planet.
First Mission
Now that we know the Hishen are invading a Gaea Prime planet
defended by the Star Army we can go to our Mission. Players will have two
Missions per month and the very first one is a Patrol Mission.
Level of Detail
How much detail you
want in your game is up to you. In this Bat Rep I will show you all the
options. The more you use the less you will know about the enemy when you hit
the table. If you’re a player that likes controlling everything, then this
isn’t for you! Here are some options you can choose to use or skip. Basically
it boils down to rolling a few d6 on some tables. Remember that once you get on
the table you’ll only be using 3 or 4, easily memorized tables. The pre-battle tables
are:
·
Investment Level.
·
Weather.
·
Aerial Recon.
·
Intel.
·
Force availability.
Investment Level (IL)
Investment Level is an
optional campaign tool.
On the battlefield you may think that you’re fighting over
the most important piece of land in the campaign. Well that’s not always true.
Maybe you’re in some backwater that just isn’t important. Here’s how we
determine just how important it really is.
·
At the start of the campaign each side rolls
2d6. The higher total is the Investment Level of the area for that side.
·
The only thing to remember is there is a maximum Investment Level for each side
and you cannot score higher than that.
In this campaign I rolled 2d6 for the Star Army and score a 4 and 5.
The maximum Investment Level the Star Army can have is a 5. This campaign is
being fought over an area very important to Gaea Prime as the IL is 5. For the
Hishen I scored a 5 and 6. But the Hishen maximum Investment Level when
contesting a planet is 4. So the Hishen Investment Level is 4.
To recap the Star Army has a Campaign Morale of 3 and an Investment
Level of 5. The Hishen have a CM of 3 and an IL of 4. This will mean that lots
of troops and assets will be committed in this campaign.
Weather
Weather is an optional
campaign tool.
Before each battle roll 1d6. If a 1 is scored the weather is
bad. For this Bat Rep I will assume that the weather is good. If it were bad
I’d roll 1d6 and the result could affect visibility on the table or aircraft.
Aerial Recon
Aerial Recon is an
optional campaign tool.
As the weather is good there is a chance that my side
conducted Aerial Recon. I roll 1d6 and add it to the Investment Level and score
a total of 9. I rill 2d6 and score a 8. The high IL allowed me to have success
which allows me to find buildings on the table when PEFs(1) are
resolved and to increase my Mission Intel.
(1) Possible Enemy Forces.
Intel Level
Intel Level is an
optional campaign tool.
Now it’s time to determine how much each side knows about
the campaign. This is done by using Intel for each side. Here’s how we do it:
·
Each side rolls 1d6 per point of Investment
Level, 5 for the Star Army and 4 for the Hishen. Each score of 1, 2 or 3 is a
success. The Star Army is allowed two auto successes for controlling the
planet, the Hishen one.
·
After d6 are rolled the SA Intel Level is a 5
while the Hishen is a 3.
To recap we know the following info before the campaign
starts.
·
Star Army – Campaign Morale 3, Investment 5, and
Intel 5.
·
Hishen – Campaign Morale 3, Investment 4, and
Intel 3.
Pre- Mission Intel
Pre-Mission Intel is
an optional campaign tool.
Here’s how your Intel is used. Before each Mission roll 2d6
versus your Intel on the Pre-Mission Intel Table. Yes, another table, but by
using these before your battles you will have limited knowledge of the enemy
and no two battles will be the same.
In this case I pass 2d6 and know the Enemy Investment Level.
This means I know what level of resistance to expect before actually contacting
the enemy.
Force Availability
Force Availability is
an optional campaign tool.
This table is used to determine what forces you have
available for the Mission. In this case I’m choosing a squad. Remember, this is
optional.
We'll stop here. Look for Part Two later this week.
Great Step-by-step, makes it really easy to follow!
ReplyDeleteAny way we could get all of these in a PDF at some point?
oh boy....here I go lol
ReplyDeleteSweet. Looking forward to this!
ReplyDeleteI've been enjoying this step by step series of posts. Keep em coming Ed.
ReplyDeleteMr. Harold - PDFs for both are now in the THW Group Files section under 5150 Star Army.
ReplyDelete