Thursday, 21 February 2013

Magic Door - ATH Bat Rep

After the Horsemen is not ATZ without zombies. It shares some mechanics with ATZ but has a very different feel to it. Where ATZ is modern times with zombies ATH explores the world 100 years into the future. Here's a Bat Rep with showing the differences. Enjoy!











 


9 comments:

  1. Another nice one! As always I enjoy your batreps!

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  2. Great houses, what company / scale?

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  3. Just another day in the neighborhood, eh Billy?

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  4. House are Plasticville off of ebay. Cheap if you can nget them wihtout the box, etc. HO scale.

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  5. Do you get to watch 2 other groups go at it often? What about the loot? Can you take a side and help?

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  6. Great little narrative game. Really like how it played. Can see a new campaign in my future.... :)

    Cheers,

    Pete.

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  7. Do you get to watch 2 other groups go at it often? What about the loot? Can you take a side and help?

    First time ever happened and had to think it out. I would cay that you can choose to help and roll the In Sight as well but at a -1d6 as you're jumping in and not an original participant. Then In Sight goes from high to low whihc would make for an interesting exchange.

    Now if Billy and the Sheep were closer they would have had the interaction first. Maybe the two sheep groups join forces and confront the gangers. That's what I like most about THW, you don't know what will happen.

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  8. Magic door... WTF?! I hope that's good tequila you're drinking.

    Seriously, Ed, cool report and I like the idea of having other groups join at a slight disadvantage in if they want.

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  9. Yes indeed...100 Anos Tequila, muy bueno!

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