Heroic Melee Combat
Here’s an easy to do change to melee that allows for Heroic
Combats. You know, the kind of fights where the good guy and the bad guy square
off, back and forth, sword fighting for a long time. Well, here it is.
This is a step beyond the new melee combat in Warrior Heroes
– Legends and not for everyone. Use it as you like, I am definitely using it!
Recover From Knock Down Test
Modify the Recover From Knocked Down Test as follow:
·
Pass 2d6 – Loser moves back 2”, winner remains
in contact. Next round of melee the winner receives a +1d6 melee bonus.
·
Pass 1d6 – Loser is knocked to the ground. May
not regain feet until has remained prone for one full turn of activation.
·
Pass 0d6 – Loser is Out of the Fight.
Example – Brian the Irish Warrior and Sven the Viking have just
finished a round of melee. Brian was knocked down and now takes the recover
From Knock Down Test. He scores a 5 and 4, passes 1d6 and is knocked to the
ground. Sven has yet to carry out his In Sight action, remember that it was
Brian’s action that caused the melee. Sven now attacks Brian who is prone. Sven
receives the +2d6 bonus for attacking a prone opponent.
That’s it!
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