Here's Part One.
To the Tabletop!
Now it’s time to set up terrain and the PEF markers. You can
do this randomly or choose the terrain which is what I did. I roll for random
placement of three PEFs. Here’s a picture of the table.
Walk or Ride
Now that you’re ready to start the Mission there’s one more
optional thing that can be used. Basically, how do you enter the tabletop? This is determined by rolling 1d6 and
checking the Insertion table. Note that each Faction has their own. Modified by
the Mission (Patrol) I see that my squad is walking in. With any luck I could
have arrived on the table in an Armored Personnel Carrier, atop an Armored
Fighting Vehicle, flown in on a Drop Ship. Except like I said, we’re walking
in.
Patrol
Each Mission goes down the list, step-by-step of what you
must do before the Mission, that which I just covered. In fact, it even gives
you the page number that the item is found on.
PEFs
PEF stands for Possible Enemy Force. You do not know what a
PEF is until you come into sight of it. It could be the enemy or nothing. Each
Mission starts with 3 PEF markers on the table and each has a Rep. This Rep is
used to activate the PEF until it is
removed or replaced with actual enemy figures. PEFs start out of sight of the
table edge that the player will enter from and are placed randomly.
Here’s a picture of the 3 PEFs deployed on the table. As
they must start out of sight of the player they are behind and inside
buildings.
The Reps of the PEFs, generated randomly, are 6, 6 and 5. This means they will be very aggressive.
Objective
Each Mission has a unique objective. In the Patrol Mission
it is get my Squad Leader or my Assistant to within 6” from the opposite edge
of the table, in each of the three sections. Once there I must spend one full
turn of activation observing. Finally I must exit off of the edge that I entered.
But I think my squad
is actually being used as bait to get more Hishen into the open.
The Mission and Mechanics
In this Bat Rep I’ll play out the game taking pictures and
explaining mechanics when they occur.
***********************************
Campaign Morale is rolled and we drop by one to a CM of 2
while the Hishen go up to 4. Worse yet our Investment Level drops down one,
obviously the higher ups don’t think we’re as important as I thought we were.
To recap:
·
Reactions are 2d6 versus Rep with three possible
results.
·
Ranged Fire is 1d6 added to Rep of the shooter.
·
Damage is “1” OD, Impact or less but not a “1”
OOF, and over Impact Knock Down.
After a few turns you’ve memorized most of what you need to
know.
This was for a full blown campaign game. Playing a one off
pick-up game skips all the rolls and sections we went over before the terrain
was set up and PEFs placed.
Nice... this answered some of my questions I had. Thanks
ReplyDeleteWow, sometimes it's better to just call in an airstrike. Nice write up, though.
ReplyDeleteYep, definitely feel like the squad was sent out to see how strong the Hishen were. Next Mission is a Defend and will use the Big Battle rules.
ReplyDelete