In Captains and Kings we provide siege rules that can be used as a one-off battle or within your Campaign. Although the scale of Captains and Kings limits the scope of sieges, because they were so common in this period, we’ve decided to add them.Instead of focusing on siege weapons, huge walls and castles, we've focused on the action of the units. Here's an example. step by step.
We use Campaign Morale as in Star Army and other rules. What is different is Siege Morale. A Siege consists of five Battles that takes the same amount of time as one Campaign Battle. Each side starts with Siege Morale equal to their current Campaign Morale. After each Battle during the Siege the Morale of the loser goes down. When it hits zero, he has lost the Siege, and his Campaign Morale drops by 1.
Since the Assault failed the next Battle is Raiding the Besiegers.