Here’s a series of AARs using the recently released 5150 New Beginnings - Urban Renewal and
the upcoming Machinas. I know where I
want this story to go but instead of just setting up a one-off Encounter, I’m going to use Urban Renewal to get there. Let’s see how it works out.
I start the story without anything being known before hand. Not the who, where or what. All I know for sure
is that Billy Pink is my character and everything else will be generated by the
rules!
First we start with the
section called “Looking For Work”; found in Urban
Renewal.
*******************************************
Billy woke up in his High
End Condo in the Financial District of New Hope City. Someone was calling him on
his Com-Link but it had been a pretty rough night, so he decided to let it ring
through to his message center.
“Hello, my name is
Orfal Gleek and I represent Omega Lending Partners. This is a message for you, Mr.
Pinkerton. This is in regards to your past due payments. I understand your desire
to keep a stellar Credit Rating but we must have payment by noon Monday at one
of our local offices. Please return…”
Billy tuned out the
message center and turned on his computer. Logging in, he ran through the outstanding
job offers. Plugging in, Billy downloaded the info on the offer and headed for
the shower. It had been a long time since he’d made a “Tommy Run” and they didn’t
come up very often, but he could use the Cash. He’d need some outside help for
this one, if he got the job. Billy smiled as he showered, “I’ll get the job”.
*********************************************
In “Looking For Work” you can choose this as a Voluntary
Encounter. Mechanics are simple. Roll 1d6, subtract the score from the character’s
Rep. That’s how many jobs that are available. Billy has two to choose from, one
is a pretty good fit to what I want to do.
You then roll for the Employer and go to the Meet the
Employer section. I start with the Employer Table, roll 2d6 and score a result
of Criminal Element. In Urban Renewal we introduce Circles. People tend to associate with a "circle of friends and acquaintances", those that they have things in common with. That's what the Circles are. We've grouped 50+ professions from NHC into 5 Circles. The Criminal Element is one of the Circles and that's where the Employer would be coming from.
Rolling on the Circle Table gives me a Smuggler. I roll
1d6 and score a “3”. If I had scored a “1” it would have been Tatiana, a
Smuggler Billy has history with. Not good history.
I look on the Where Are They Table to see where the meeting
will go down. It’s in the Pub & Rec Area and another bit of dice rolling. “3”;
the meeting will take place at the Convention Center. Okay, I decide there’s a Top
Tier Fight Night going on so will meet the Employer there.
Now here’s where the system works for you. I have to get
from the Financial District, where Billy lives, to the Pub & Rec Area to
meet the Employer. Taking the train (page 62) Billy has three potential Encounters
before reaching the Pub & Rec Area. Then a Chillin’ Encounter to hook up
with the Smuggler. There’s two ways to look at it.
The first is, that’s a lot of
work. Maybe I should just jump to the “Tommy Run”. The other way to look at it
is there’s an overall story going on here; let’s milk it for all it’s worth. If
I had two hours to play, I’d jump right to the “Tommy Run”. But I can play a
little, break it off at a natural break then pick it up at a later time. I
decide on the second way. Also, Billy Pink
has a pretty extensive bit of history in New Hope City so it’s always interesting when he hits the
streets.
Each Encounter can last from 15 minutes to maybe an hour. I’m
in no rush to play so start with Billy on the train. He’ll be going in the Day
Time Day Part, then I’ll have him spend some time hanging out until the Evening
Day Part, when he can meet the Employer and watch the fight.
Shortcut
Here’s a great shortcut to use with Urban Renewal and NHC, PI. Instead
of setting up the table for each Encounter roll as much info as you can before
doing so. Billy has three stops on the way to Pub & Rec. There is a chance
(1) of a Traveling Encounter at each stop. I roll 1d6, three times and don’t
score any ones so Billy doesn’t have
any Encounters on the way there.
Reaching the Pub & Rec Area Billy exits the train.
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