Here's a NUTS AAR I played recently. The pictures will tell the story and underneath I'll get into more details.
I started with a Rep 5 Star, NCO Adams and rolled up nine more squad members. For simplicity I named them in alphabetical order. Here's the Infantry Roster.
I'm using all the rules, including the Chocolate and Cigarettes section. Wheather you choose to use the section or not, the first Mission you will have is a Patrol. This is my first Mission, Italy, February '44.
I roll up terrain, play on a card table and gather my squad. I split it into two sections. I command the one on the left, with the BAR gunner and send the other, commanded by Corporal Holmes, to the right. We both start in woods. We enter the table.
Activation dice are rolled and we move first.
Green, moves next and slowly moves towards 2nd section.
Red moves through the woods and to the edge and in sight of 1st section. The PEF is resolved as contact. But when rolling on the German Reinforcement Table, a "1" is scored. With the low Enemy Investment level of 3, this results in no reinforcements! A lucky break on my part.
The Orange PEF moves into sight of 2nd section and resolved. This time it's a full German squad. But they are in the open and moving so.... of course my Jr. NCO rolls terrible and the Germans go first. Five soldiers fire, Holmes is hit and Jackson goes Obviously Dead.
This is where NUTS! Final Version deviates from the normal In Sight. Instead of both sides taking their In Sight actions, only the side that wins the In Sight can act. After they have finished, the other side must react.
2nd section takes the Crisis Test for having a Man Down and passes, as Holmes was only knocked down. The section now active fires and takes out two soldiers. This causes the Germans to react and duck back, splitting up and heading to the closest cover, some forward and some back.
Then it happens. Random Event. Artillery Strike right on 1st section. Luckily only Iverson was hurt.