3d6 scored hits so I pick those 3d6 up and roll them versus the Rep of the Target. The dice are modified for armor type of the target and the Damage Table is consulted. Score of 6+ equals Obviously Dead, Rep or higher but not a 6+ is Out of the Fight. Lower than Rep, Duck Back. The results were 2 OOF and 1 DB. Two figures drop and 1 runs for cover. The Recover From Knock Down Test has been eliminated to speed up play with more units.
Here's where things are a bit different. The unaffected figures in the unit now take a Received Fire Test for having figures in their unit fired on and a Man Down Test as well. Passing 1d6 they Snap Fire. Notice that Outgunned and Out of Ammo no longer apply. Again, the goal is to get more figures on the table without lengthening the games. The SA fire back with their Laser Rifles - the Rapid Fire Laser guy having suffered the Duck Back from being "hit" by fire.
The Star Army pass and return fire again. Although they miss, the PM fail their Reaction Test and Duck Back out of sight. To recap:
- SA cause an In Sight.
- PM wins and fires.
- SA takes casualties, one figure Ducks Back, rest return fire.
- PM do not take casualties but return fire.
- SA passes again and fires.
- PM fails and Ducks Back. 4 rounds of fire taking 5 minutes or so.
No comments:
Post a Comment