Here’s an AAR from my
Lost Lands of Lemuria campaign. This was a great way to try out the soon to be
released new Motor City BC supplement for Adventures in the Lost Lands. MCBC
adds military and civilian vehicles to the Lost Lands. MCBC has stats for over
70 vehicles from the Victorian Era to Modern Times. Scenarios range from trying
to catch a Mastodon with Victorian Hunters to saving Ellie Earl in the not
General Lee Dixie playing GTO. But that’s another story, back to the AAR.
****************************************
It was hot but it was always
hot. Klaus couldn’t make out the scribble on the map. He turned it upside
down. Maybe that would help. “Damn, monkey-boys! How am I supposed to
read this? Teaching these cavemen to read and write is like teaching a fish to
ride a bicycle.”
“That’s all very well
and good Captain but we have more immediate problems. Look!”
Klaus looked up from the skin and saw what the private
meant. Grabbing the hatch he yelled,”
Back to your vehicle! Do not move. We will handle this.”
As Klaus slammed the hatch shut the private sprinted for the
Kubelwagen. He could hear the roar of the Tiger 1’s engine as it moved forward.
“Willie! Forward and to the left, draw the beast away
from the others!”
As the Tiger moved forward the T-Rex took notice and emitted
a loud roar then charged forward!
*********************************
When the T-Rex went
active it saw the Tiger and wanted to charge. Big ferocious dinosaurs always
seem to want to charge. Rolling on the Dino In Sight - Vehicle Table (MCBC)
versus Rep (5) it passed 2d6 and charged.
Klaus took the In
Sight Test in response to the charge and passed 1d6, they could fire but at a
-1 to Rep. One crewman opens up with the Hull MG while the Gunner fires the main
gun.
****************************
Click Click. The Hull MG fires a short burst then runs out
of ammo.
Boom! The main gun fires but the shell flies to the left of
the dino. Missed!
“Brace for impact!”
Dino and steel collide as the Tiger starts to rock and roll
forward trying to crush the T-Rex.
*******************************
The Tiger rolls 14d6
based on its size and frontal armor. The T-Rex rolls 12d6 and scores more
successes. But try as it might it doesn’t damage the Tiger.
**********************************
“Willie! Reverse then
forward on my command!” The Tiger lurches backwards abruptly and the T-Rex
stumbles forward. “Now!”
The Driver slams the Tiger into gear and it lurches forward.
Snap! The T-Rex, Tiger upon its head, thrashes about then lies still.
*****************************
“Better lucky than
good.” So goes the saying. As both sides hadn’t scored an equal number of
successes in the last round of melee the melee continued. The Germans activate
first and melee dice were rolled by both sides. The dino scored 7 successes out
of 12. The Tiger scored off the hook, 11 successes out of 14d6! Adding a 1d6
roll to the 11 successes resulted in the T-Rex going OD.
But the story was just
beginning…
*****************************
“Schultz! In the
bushes!”
Lurking in the brush two Utahraptors moved into sight.
Schultz opened fire with his SMG and Karl fired his KAR rifle. Schultz scores a
direct hit but the small caliber of the SMG does little to the large beast. With
a rush the two dinos charge into the three Germans. One rips Schultz to pieces
and the other knocks down and tears open the Sergeant. Seeing this Karl runs
for the Tiger.
Boom! The Tiger fires and this time the Gunner scores a
direct hit on the closest Utahraptor. Staring out of the vision slit Willie
can’t help but smile as he sees dinner for quite few days flying into the air.
**********************************
After the T-Rex went
down the Scent of a Kill rule from Adventures in the Lost Lands came into play.
The activation dice came up 7, therefore another PEF was generated and it
proved to be the two Utahraptors. Using the Squishys Lost Lands supplement the
soldiers were allowed the Final Fire option but the extra d6 didn’t help.
Melee, now that’s a misnomer, was quick. Karl failed his Man Down and sprinted
for the safety of the Tiger.
Traversing the turret
on its turn of activation the Tiger lined up the shot and blew the dino into
pieces. The main gun under the Motor City BC rules counted as 12 successes to
start. Not hard to OD a size 4 dino with 12 successes.
*************************************
The remaining Utahraptor finished its meal oblivious to
whatever else was going on. The Tiger’s engine roared as the tank backed up to
face the Utahraptor. The Gunner opened fire with the Co-axial machine gun
tearing the dino to bits. Klaus opened
the hatch and surveyed the scene.
“Private, check the others. If they are dead, leave
them, we will send a detail back to bury them.” As the private began to check the bodies and collect anything of use
Klaus returned to the map. A few minutes later the Kubelwagen pulled up next to
the tank.
“Willie,” Klaus
began. “Follow the lava bed north, if
monkey boy is right, the refinery is up ahead.”
The Kubelwagen pulled to lead and the two vehicles headed north.
*****************************
Using the Squishys
supplement gives small arms fire a bit more of a bite but as the two unlucky
Germans found out, it’s tough fighting dinos. The Co-Ax MG scored 3 hits and
made toast of the smaller Utahraptor.
Refinery? Yep, John
Cunningham, the author of Motor City BC as well as War Without End, Clash of
Titans and Stalingrad, has come up with a plausible and sweet way to keep
vehicles running in a caveman campaign. It takes into account grain alcohol, territorial
explorations, petroleum fields and vehicle conversion. Anyway, the rules allow for a pretty in depth
RPG like feel for your Adventures in the Lost Lands games if you like. Look for
Motor City BC in the next few days.
No comments:
Post a Comment