Here’s a narrative of the upcoming All Things Zombie – Survivor.
It’s a card game version of All Things Zombie that can be played with
the Survivor Deck and some six-sided dice – no minis or terrain needed. Players of ATZ will be familiar with many of
the mechanics used in Survivor, while
newcomers will be able to pick the game up after a couple of turns. We’re
shooting for a family game that is fun and challenging for all ages yet offers
extreme re-playability. ATZ – Survivor can be played as a one-off game or as an
ongoing campaign where the result of one game influences the next. Our story
begins in a small rural town…
***********************************
Deanna eyed the building – Downtown Medical. She hadn’t seen
any movement since she got into town, but she wasn’t taking any chances. “Yeah, it’s a town out in the sticks,”
she thought. “But it could still be
dangerous, what with all those banjo players.”
Drawing her Big A$$ Pistol she slowly crossed the street and
reached the front door. It was open; she walked in and …
********************************************
George watched as the girl crossed the street and headed
towards the building. He could tell from her turned backwards baseball cap and
hoody that she wasn’t from around here. “Just one of those city-folk”, he
thought. “They couldn’t wait to come out
here once things got crazy.” George readied his Assault Rifle.
*******************************************
Deanna met George in the drugstore on the 1st
floor. She heard George before she saw
him.
“Just be calm now,
little lady” George said matter of factually. “I don’t want no trouble.”
Deanna lowered her pistol and replied “No trouble here, buddy. My name’s Deanna.” Deanna learned early
to get your name out ASAP. When people put a name to the face it can take the
edge off.
“George. My name’s
George,” he replied. “I was just on
my way out.”
“Nice to meet you
George,” Deanna said with a smile. She watched as George walked by and out
the door. You’d think that with the world upside down people would band
together, but she found out that wasn’t true. Either you “clicked” or you
didn’t.
******************************************
Maria watched George and Deanna from the stairwell. She had
planned to whack George as he was ready to leave, but that’s when Deanna walked
in. Maria was from the city too and Deanna was the type of girl that she would
have hated on sight. Maria smiled as she retreated upstairs.
*********************************************
The downstairs floor was pretty much picked through. Deanna
couldn’t find anything worth taking; well nothing major. She started up the
stairs and saw the barrel of the shotgun before she saw the shooter. She dove
to the right as Maria fired. “Always dive
to the right, T-Bone had said,” she remembered. “Most people are right handed and have a hard time going to their
left.”
Deanna landed on one knee and fired. Maria fell backwards
out of sight. Deanna was up the stairs in a flash, but there was no hurry.
Maria had taken a bullet and was out of it. Deanna searched her quickly for
more weapons and kicked the shotgun away.
Minutes later Deanna walked out the front door back onto the
street, her back pack heavier from the food she had found. The Twinkie she was
eating tasted real good.
That’s when she saw Steve and Carl.
*******************************************
So what happened game wise?
Survivor consists
of a 54 card deck divided into 3 types:
·
Character Cards – Both Humans and Zombies.
·
Building Cards – Represents the buildings that
players can explore.
·
Event Cards – They tell you who or what you have
run into, how many of them, and what you may or may not have found when
searching the building or street.
Turn One
I start the game with one character – Deanna. Each card has
the basic info – weapon, to hit numbers, Reputation and Attribute. Deanna gets
a +1d6 bonus when taking the In Sight Test. She’s exploring a rural area so can
enter 3 Buildings.
Deanna starts on the street and enters a building. I flip
the 1st Building card – Downtown Medical – 2 floors. Deanna enters
and an Event Card is flipped.
Looking on the right-hand green circle we see 1 human. I
draw a Character Card and its George. Rep 4 AR Marksman – rolls 2d6 when
shooting one shot, taking the best result.
I roll 1d6 after placing George down and score a 4 – Deanna
is moving when they meet. This is important as it’s harder to hit when you’re
moving.
I roll for Friends or Foes. George isn’t an enemy to start
but they have to Talk the Talk. Both characters roll d6 and score a tie – they
exchange pleasantries but little else. Also Deanna can’t search.
Turn Two
Deanna goes up the stairs to the 2nd floor. I
draw an Event Card; another Human – Maria. This time she’s moving. Dice are
rolled for Friends or Foes. She’s an enemy and In Sight is rolled. Maria wins!
Maris rolls 3d6 for the Shotgun and scores a 1, 2, and 2 –
three misses. Deanna takes the Received Fire Test, passes 2d6 and returns fire.
She has a BAP and rolls 2d6 – 1 and 5 – one hit!
Rolling for damage she scores a 4 – Maria is Out of the
Fight. I draw an Event Card to see if Maria had anything useful but scored
nothing. Deanna searches and finds one Food.
Turn Three
Deanna goes back downstairs, and an Event Card is drawn. Could
run into something, but can’t search as she’s been there before.
Turn Four
Deanna heads outside and an Event Card is drawn. Yikes! Two
more Humans – see the card below. Draw two Character Cards and its Steve (Rep 5)
and Carl (Rep 3).
Pare Two Later
.....Interesting........I was just reminiscing about the good old days of chit and card games.....looks like this might fit right in....
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