Saturday 15 April 2017

Step-by Step Edds Pub - Part Five - Fizzbo's First Fight

Now that the PEF was resolved as Wererats I roll them up. The Wererats List tells me the maximum AC of the Wererats - AC 4 and their Alignment - Black Moon. 
I roll 1/2d6 and add it to "2". This gives me the Rep of the Leader.
Next I roll 1d6 versus the Rep of the Leader to see what are the Reps of each Grunt, either 1 point less, or 2 points less - but never lower than 3. 
I roll for the AC, their Class.
Here's both parties.

Type
Class
Rep
AC
Align
Fizzbo
Caster
5
2
RS
Fawn
 Missile
4
2
RS
Squat
Missile
3
4
RS
Percy
Melee
4
4
RS
Maconne
Melee
4
4
RS






Wererats
Class
Rep
AC
Align
Amlick
Caster
5
2
BM
Basil
Healer
4
2
BM
Catick
Missile
4
2
BM
Delk
Missile
4
4
BM
Esrazzz
Melee
4
2
BM






And now the Interaction begins.




I played Fizzbo as a Grunt to show how the mechanics work. I was a bit surprised how the fight played out. If Fizzbo was a Star he'd have used Star Power, etc. and it may have ended differently. Right now, the Wererats have looted 4 Coins and take the two Out of the Fight Grunts - Maconne and Fawn prisoner. Squat ran off. If I resolve a Grunt Dwarf on a PEF I can always use Squat. 

More to come - Watch for Part Six.

1 comment:

  1. Ouch. I sometimes forget how quickly things can go sideways in THW games....

    ReplyDelete