Here's a Bat Rep for the upcoming Warrior Heroes: Warring Fleets.
The Kurinthians have sent out 6 Raiders (size 2) under the leadership of a Rep 4 Chieftain. The ships meet off the coast of upper Kurinthia and the battle is joined.
The game revolves around how well you command your fleet, not each individual ship.These are controlled by the game mechanics being Ship Size, Crew Rep, Hull points and Firepower points. Firepower can reflect archery (as the Kurinthians have), Artillery (Eskelin ships) or Engines - large ballistae/catapults.
The fight starts with seeing who has the Advantage, who saw who first.
The table is divided into three sections and each side sets up with one empty side between them. Movement is one section at a time, remember you are the Fleet Commander, not a ship's Captain. Artillery and engines fire two out sections, archery (missile fire)only one.
More to come. Like all THW games, playable with minis or counters.
What is the time period of this game?ReplyDelete
Set in the fantasy genre but will cover historical games from about 500 BS (Salamis) to about the 1600's (Spanish Armada).Delete
Awesome! Thanks for the info.Delete
I wonder if these rules could be used as the base for ancient and medieval battles between land armies?ReplyDelete
You mean as a land battle rules set?Delete
Exactly. Instead of ships, units of infantry cavalry etc. It just seems to me that the rules, with some modification of course, would be applicable and fun for land battles!ReplyDelete
Well, they are based off of For King and Country an upcoming set of rules exactly for that.Delete