Nuts! Big Battles has landed! Just in case you’re still hungry to know more,
here’s a final Sneak Peek...
A German StuG (Rep 4; Arm 3; APR 4) rolls into view of
a US Sherman (also Rep 4; Arm 3; APR 4). The Sherman wins the In Sight and
fires! To Shoot, the Sherman rolls 2d6 vs Rep (just like Infantry).
A US Sherman takes aim at a StuG III and opens fire. |
It passes 1d6 – enough to hit the StuG in the open! (If the StuG had stayed in Cover, the Sherman would've needed to pass 2d6)
Next, we check for Penetration: our Sherman rolls 1d6, with
Circumstance modifiers (such as +1 for each point of APR above the target’s
Armor Value, or +2 for a hit in the Rear). As the Sherman’s APR is higher than
the StuG’s Armor, it'll need a 6 or better to destroy it.
The shot fails to Penetrate... |
The US rolls a 3 and adds a +1 bonus for having a higher APR, for a total result of 4 – the shot didn’t
penetrate the StuG, but it has forced a Clank Test (1d6 vs Rep) to see
how it reacts:
...but forces the Germans to take a Clank Test. |
The StuG passes 1d6, so will return fire…
The StuG returns fire... |
…passing 2d6, which hits the Sherman! Does it Penetrate?
...and pierces the Sherman's front armor. |
The StuG rolls a 5 +1 APR bonus for a total of 6!
The Ronson brews up! |
...and the Sherman erupts in flame!
In the above example, each of the vehicles has a higher APR than its target’s Armor. In
the next example below, our trusty Sherman has stumbled upon a German Panther (Rep 5;
Armor 4; APR 6).
As the Sherman’s APR is not higher than the Panther’s Armor,
it is considered Undergunned: as such, it would need to roll 2d6 on the Penetration Table, requiring a result of 12+ to destroy the enemy tank.
The Sherman has the Panther's Rear in its sights. |
The Sherman again rolls 2d6 vs Rep to Hit, passing 1d6 and hitting
the exposed Panther in the Rear (behind the Front Facing), receiving a +2 bonus
to its Penetration roll:
The shot slams home. |
The Undergunned Sherman rolls 2d6 for Penetration and counts
its +2 bonus, for a total of 12 – the shot finds a weak point in the Panther's…
The Panther is knocked out! |
… and the big cat bursts into flame!
I hope you’ve enjoyed this series of Sneak Peeks. We’ve only
scratched the surface – inside NBB you’ll also find Sections on
- Vehicle vs Infantry combat
- Structures
- Terrain
- Non-Player tactics and PEFs
- Campaign play
Speaking of Campaigns, included in NBB is Campaign ’44, a
series of ten Missions that take the fight all the way to Berlin.
Grab a copy of Nut! Big Battles now from the Two Hour
Wargames store and join the fight!
Great work Greg and Ed! I, like many, have tons of questions; however, I shall be downloading a copy later today before devouring. Wait out :D
ReplyDeleteReally like your sneak peak!
ReplyDelete