Nuts! Big Battles has landed! Just in case you’re still hungry to know more, here’s a final Sneak Peek...
A German StuG (Rep 4; Arm 3; APR 4) rolls into view of a US Sherman (also Rep 4; Arm 3; APR 4). The Sherman wins the In Sight and fires! To Shoot, the Sherman rolls 2d6 vs Rep (just like Infantry).
|A US Sherman takes aim at a StuG III and opens fire.|
It passes 1d6 – enough to hit the StuG in the open! (If the StuG had stayed in Cover, the Sherman would've needed to pass 2d6)
Next, we check for Penetration: our Sherman rolls 1d6, with Circumstance modifiers (such as +1 for each point of APR above the target’s Armor Value, or +2 for a hit in the Rear). As the Sherman’s APR is higher than the StuG’s Armor, it'll need a 6 or better to destroy it.
|The shot fails to Penetrate...|
The US rolls a 3 and adds a +1 bonus for having a higher APR, for a total result of 4 – the shot didn’t penetrate the StuG, but it has forced a Clank Test (1d6 vs Rep) to see how it reacts:
|...but forces the Germans to take a Clank Test.|
The StuG passes 1d6, so will return fire…
|The StuG returns fire...|
…passing 2d6, which hits the Sherman! Does it Penetrate?
|...and pierces the Sherman's front armor.|
The StuG rolls a 5 +1 APR bonus for a total of 6!
|The Ronson brews up!|
...and the Sherman erupts in flame!
In the above example, each of the vehicles has a higher APR than its target’s Armor. In the next example below, our trusty Sherman has stumbled upon a German Panther (Rep 5; Armor 4; APR 6).
As the Sherman’s APR is not higher than the Panther’s Armor, it is considered Undergunned: as such, it would need to roll 2d6 on the Penetration Table, requiring a result of 12+ to destroy the enemy tank.
|The Sherman has the Panther's Rear in its sights.|
The Sherman again rolls 2d6 vs Rep to Hit, passing 1d6 and hitting the exposed Panther in the Rear (behind the Front Facing), receiving a +2 bonus to its Penetration roll:
|The shot slams home.|
The Undergunned Sherman rolls 2d6 for Penetration and counts its +2 bonus, for a total of 12 – the shot finds a weak point in the Panther's…
|The Panther is knocked out!|
… and the big cat bursts into flame!
I hope you’ve enjoyed this series of Sneak Peeks. We’ve only scratched the surface – inside NBB you’ll also find Sections on
- Vehicle vs Infantry combat
- Non-Player tactics and PEFs
- Campaign play
Speaking of Campaigns, included in NBB is Campaign ’44, a series of ten Missions that take the fight all the way to Berlin.
Grab a copy of Nut! Big Battles now from the Two Hour Wargames store and join the fight!