Thursday, 11 August 2016

5150: Star Army 2nd Tour - ISS Troopers vs. BUGS Attack Mission


After the defeat of the Star Army,  Gaea Prime was forced to send in the Interplanetary Special Services (ISS) Platoon to stabilize things. Here it is:
 Three PEFs were deployed. The 1st resolved right on the ISS, but was nothing. However, future PEFs would be resolved with 3d6 instead of 2d6.
 2nd Tour has rules for Bug Flyers, Warriors, and the dangerous Pukers.

 Bugs take the Crisis Test and leave the battlefield.
 ISS have jump capability of up to 24".
 Equal numbers are no joy for the Bugs when fighting ISS.
No Bug Holes appeared so this was a walk in the park. In any case, the ISS has stabilized the campaign. Easy to use campaigns are built around each planet. The attacking Faction has to win an Attack Mission to establish a base. Win an Attack Mission and you win one Area. Each planet has one Area per Investment Level (4). So occupy all 4 Areas, win 4 Attack Missions, and the planet is conquered.
 
Lose a Defend Mission and lose an Area. Campaign Morale was rolled and neither was affected.The Bugs stay at 5. The ISS remains at 5. 
 

5 comments:

  1. Wow! Lots of goodies brewing in the THW kettle. If you have as many problems as I do with dice rolling off the table and landing on the floor, you'd better watch where you step. :)

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  2. Awesome sauce! Yep...I definitely need to paint up some more 15mm PA figs!

    Brian

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    Replies
    1. "However, future PEFs would be resolved with 3d6 instead of 2d6." So that means that all future PEFs are resolved as 3D6 and not just the "next" PEF correct?

      Thanks,
      Brian

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    2. Correct. Bugs are manageable as long as a Bug Hole doesn't open up.

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    3. Yes...I've had the joy of a bug hole opening up practically underneath my squads on at least 2 occasions...what fun!

      Thanks,
      Brian

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