Here's a look at how the Campaign Morale works.
12.7 After Each Battle
After each Battle you will have been a success or a failure.
Let's see how your success or failure affects the Campaign Morales of all
factions that were involved in the Encounter.
Here's how we do it:
·
Consult the Campaign Morale Effects Table.
·
Each side starts with 2d6.
·
If they clearly won the battle, they will add
1d6.
·
Each side rolls their modified total d6 versus
their current respective Campaign Morale.
·
Any score of a "6" is always a failure.
·
Determine how many d6 each side passed.
·
Go down the Left-hand column to the appropriate
row and across to see the results.
·
Immediately make the necessary adjustments.
12.7 Campaign Morale Effects
2
Campaign Morale
Effects
(Taken versus Campaign
Morale)
A result of "6"
is always a failure
Circumstance
|
Modifier
|
Last Encounter was a success
|
+1d6
|
# d6
Passed
|
Result
|
2 or more than
opponent
|
Your Morale increased by one.
Enemy Morale reduced by one.
|
1 more than
opponent
|
Enemy Morale reduced by one.
|
Same number as
opponent
|
No changes to you or the enemy.
|
1 less than
opponent
|
Your Morale reduced by one.
|
2 or more less
than opponent
|
Enemy Morale increased by one.
Your Morale reduced by one.
|
Example – I am playing the French and have won the battle. I roll 3d6
versus my current Campaign Morale of 5 and score a 4, 6 and 6! This means I
passed 1d6.
The British roll 2d6 versus their Campaign Morale of 3 and score a 1
and 2. This means they passed 2d6.
Looking on the Campaign Morale Effects Table, under “1 less than
opponent” I see that my morale goes down 1 point to 4. The British were
extremely lucky!
Splendid! I am just in the process of basing 6mm figures. This should be just the thing!
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