Testing one of the scenarios for the new adventure supplement for Warrior Heroes Adventures in Talomir (WHAT) that is going to be released soon. This is a special situation in which the Star, the miniature representing the player, turns into a Werewolf (think of an American Werewolf in London).
So during the adventure you are trying to find out a way to get rid of the curse of being a Werewolf by fighting against Witches, Trolls, Giants, Vampires and Wizards, but you may suffer from several Full Moons during the campaign in which you stops being a human being and turns into a Werewolf; which is no good as you can get killed or worse, you can kill innocent people! (you lose advantage Rep d6 for each innocent slaughtered).
I played the Encounter on a 90x90 cm. mat and the game took me less than 15 minutes to finish it. Sweet and easy.
The
table setup is in the outskirts of Wolfstone, North of Mirdholme,
Talomir. The three yellow dots are the PEFs generated as per the rules.
Your character:
"There is Full Moon tonight and as soon as a moonbeam touches you, your blood starts to boil from within, burning and hurting beyond measure as your body insanely convulses. After a quiet moment you open your eyes into a new life form. You look up to the Moon and from your chest comes out a deep and terrifying howling that shreds your throat and your soul alike. You have turned into a blood thirsty beast!"
Turn 1. Townsfolk 5 (nobody activates) - Werewolf 1.
The
beast moves towards one of the PEFs (Possible Enemy Figures) in the
centre of the table; there is contact and it is resolved as a Female
Labourer. She cannot see the monster in the dark but it can sees her!
Luckily for her, the Werewolf restrains himself and disappears into the
night (I rolled in a chart for that).
Turn 2. Townsfolk 4 - Werewolf 3.
PEFs activate first but none move. After that I could leave the Encounter as I only have to resolve one PEF to be successful, but as I am testing the scenario I decide to check another PEF.
The
Werewolf moves to its right and again there is a contact (the Enemy
Rating or possibility of meeting somebody is 3 in this place), and I can
run into Townsfolk, Wild Animals or even my own Followers, my band. I
meet with another Townsfolk, this time it is a Hunter.
On this occasion the Character fails to restrain himself, loses control and charges the Hunter, Roar!
There
is melee. None of them wears armour. The Hunter has a hand weapon and
the Werewolf its claws and teeth but also the attribute Rage. The beast
wins the first round of combat but it only scratches the Hunter. I roll
for another round and again the Werewolf wins, causing the Hunter a
fatal wound. Then, in the next turn it leaves the table and the
Encounter is over.
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