Monday 1 October 2018

The Big I - #2 Chillin' - Part Two

Part One

Spence and four NPCs will be gambling. Here are their stats.

Player
At Start
Rep
Savvy
Spence

5
5
Survivor

4
3
Sheeple

2
3
Militia Leader

0
4
Militia Grunt

3
4


To gamble each Character rolls 2d6 versus it's Savvy. 

  • Pass 2d6, they continue on. 
  • Pass 1d6 and drop one point of Rep - reach zero Rep and you're out. Gain 1 Decreasing Rep d6 per player in the game.
  • Pass 0d6 and you're out. Gain 1 Decreasing Rep d6 per player in the game. 

Here's after three rounds. Spence is feeling pretty good. Lucky for him the Militia Leader passed 0d6 on the first round!? The rest are not doing so well.

Player
End of Round 3
Rep
Savvy
Spence
Pass 2d6
4
5
Survivor
Pass 1d6 *
3
3
Sheeple
Pass 2d6
1
3
Militia Leader
Out
0
4
Militia Grunt
Pass 2d6
2
4

After 6 rounds the game ends, Spence wins and gains 5 Increasing Rep d6 - that gives him 3 Increasing Rep d6 so far! Spence leaves with Bee (2 Id6) and the new recruit, I'll call him Stan.


More to come. Can you say Hard Feelings?

2 comments:

  1. Good losers are hard to find.....I just printed ATZ-EVo, and the boards....I have a lot of gaming in front of me.

    ReplyDelete
  2. It's an excellent game thats packed with options. Enjoy!

    ReplyDelete