Adventures with Captain Nemo is a Steam Punkish/ Victorian Science Fiction game where you try and accomplish nine different Adventures and score enough Promotion Points to command the Nautilus. Here's one of those adventures.
Contact (3) - In this Adventure, off the coast of the Bangalao Treaty Port Captain Nemo has sent you to find a race of primitive people rumored to live in this part of Lemuria. "We can never have enough friends," he says as he waves good bye.
|Dario Fitch, my Rep 5 Star and four Nautilus crew members have went on the Contact. The first PEF - Possible Enemy Force - marker is resolved as Deep Ones.|
|Figures are placed on the Battle Board (I'm using Power Point for this fight. You can use minis, counters, Power Point or similar or even paper and pen). I start on the Action Table and roll 1d6 to see who has the Advantage. A 3 is scored - Dario has the Advantage.|
|Starting on the Action Table each side rolls 2d6 versus the Rep of it's Leader to see who will act first. Both have Rep 5 Leaders, both pass 2d6. When there is a tie, the side with the Advantage acts first!|
|The Nautilus crew fires. Each figure rolls 2d6 versus its Rep. Passing 2d6 is a hit, passing 1d6 is a conditional hit and passing 0d6 is a miss.|
|Three hits are made. The Deep One Leader Ducks Back out of sight. One goes Out of the Fight and one is Obviously Dead. BOTH sides now take the Will to Fight Test and both Leaders pass 2d6. The fight will continue!|