Friday 25 November 2011

Born in the Bayou - After the Horsemen Bat Rep - Part Two

For Part One
Born in the Bayou Part One

Turn One

The group returned to the boats and headed back down river. Lee and Antonya were in the front boat while Jim Bob Joe and Linda Lou were in the trailing boat.
"Keep quiet and listen," Lee said. "You'll hear them before you see them." Maybe nothing was going to happen but Lee wanted to be careful. He wondered how these new recruits would behave.

 The boats head down river with the group watching in all directions.

 Turn Two
As the action picks up I'll switch to describing the action in game terms.

 As the boats round the bend Papa's babies come out of the woods.

The PEF is resolved and with twice the group number appearing, 8 babies. This triggers an In Sight with ALL figures rolling d6 equal to their Rep. With the group active and moving and the babies in cover each gang member takes a -2d6 penalty, using the 5150: New Beginnings In Sight, which will be in After the Horsemen. Each of the babies will roll 3d6, equal to their Rep. All the dice are rolled and a d6 placed next to the figure showing the number of successes scored.

 Here's a picture showing the results of the In Sight with the number of successes scored.

Four of the babies and only Antonya from the gang score 2 successes each, the highest total. Two babies jump Jim Bob Joe in the rear boat while two attempt to charge Antonya. Jim Bob Joe only gets off one shot as the babies attack and misses. Melee is swift and the babies knock him out of the boat, stunned.

Antonya opens fire on the two charging babies and calmly cuts them down hitting both in the chest and scoring an Obviously Dead and Bleeder result.

 Jim Bob Joe is knocked out of the  boat while Antonya cuts down two charging babies.

This finishes the 2 success actions and now those scoring only 1 success can act. Three of the grotesque creatures  charge  Lee who cuts down two.
 The vicious creatures attack Lee.

The third gets on the boat and into melee. Babies have the Vicious Attribute so receive a +2d6 in melee. The baby wins by one and Lee is knocked stunned back onto the boat. 
 Lee gets knocked down stunned.

Linda Lou can now act and opens fire on the two fiends that attacked Jim Bob Joe. Both fall into the river, one dead and one out of the fight. All of the figures have resolved their In Sight. Antonya and Linda Lou now must take a Man Down Test. They stick around and can active fire, finishing off the remaining ghouls.

 The last of the ghouls are dispatched.

Turn Three
The gang activates first with Lee and Jim Bob Joe finishing off their turn of being stunned as  Linda Lou and Antonya drag them back into the boats. The two remaining PEFs move towards the group but not close enough to be resolved.

Turn Four
The PEFs move first. One is resolved as nothing while the other is still too far away. The guys recover and the boats move down river and exit the table.

The boats continue their journey down river and to safety.

Lee's three gang members all take their Keeping it Together Test and decide to stay. Lee has the crates and must sell the contents. The encounter would have gone south  if not for the girls passing the Man Down Tests after the In Sight was completed. Antonya passed 2d6 and carried on, Linda Lou passed 1d6 which was a Duck Back unless someone else was carrying on within 4", luckily Antonya was.
Being attacked, while moving, from cover makes it tough to gain an advantage when taking the In Sight.
Now to decide what to do next.


  1. Cool like how this is going. Is this is it for now or will there be more?

  2. May get back to Lee in the future. Have to catch up on other things.

  3. I'm confused by the "They stick around and can active fire, finishing off the remaining ghouls" part. Shouldn't there be an In Sight test again? Or is this different from 5150:NB ?

  4. Yes, it is different than NB but you could use it like that if desired.

  5. Cool batrep. I'm really looking to seeing "After The Horsemen".