Once outside Billy is set upon by four thugs intent on robbery. This is a result of the Carousing Encounter (see Part One).
Rolling up for how many robbers results in four, 2 x Rep 4 and 2 x Rep 3. Lucky for Billy when testing to see if there was a robbery, Billy passed 1d6 - allowing him to be suspicious and making the robbers count as active. This meant they would count a -1d6 when taking the In Sight to see who would act first.
Having escaped Billy heads back to the inn and settles in for the night. Tomorrow would be the shipyards.