Sunday, 27 October 2024

Monday, 7 October 2024

Red Ops 5 Fully funded

 Finishing off the bonus scenarios and PDFs will be sent this month. 

Sunday, 7 July 2024

New Way to Play THW

 Smoother way to play the games. Better then rolling for Activation each turn!

Activation

If you’ve played THW games before, this is a little different.

Play on a 3x3 foot table.

Divide it into 3 rows of 1-foot squares.


The player Band, group, unit, etc. starts in section 7, 8, or 9 – you choose.

Roll 1d6 for each PEF and place it in the appropriate section, 1 to 6.

After the player Band and PEFs have been placed its time to start the game.

·       The player Band moves first.

·       If an in Sight occurs it’s time for Action (page ##).

·       If no In Sights (page ##) occur the PEFs will move as previously outlined (page ##).

·       If an In Sight occurs it’s time for Action (page ##).

·       If no In Sights (page ##) occur it’s the players turn to move again.

·       Alternate moving as needed.

Example – I place my Band in section 7. I roll for the PEFs, and they are placed in section 1, 2, and 5. The game can now start.

I move my Band towards section 4 and terrain blocks me from seeing any PEFs. No In Sight so the PEFs now move.

The closest one is in section 5. I roll 2d6 versus the PEF Rep of 4 and score a 5 and 6. Passing 0d6 the PEF remains in place.

Next PEF can now move. I roll 2d6 for the PEF in section 1 and score a 3 and 2. Passing 2d6 the PEF moves directly towards my Band and Into Sight. I remove the PEF marker, resolve it (page ##) as Soldiers and there is a Fight. I follow the Turn Sequence and after the Fight is over it’s time for the 3rd PEF to move.

It passes 0d6 on the PEF Movement Table so remains in place, out of sight. My Band has moved, the PEFs have moved so I repeat the process.

My turn to move.