Coming later this month. After the Horsemen, our Post-Apocalyptic set of minis rules gets an update. Eight years ago it made it's debut. Check out these Battle Reports.
Friday, 7 February 2020
Tuesday, 7 January 2020
Some rules will use the Battle Board - those with 4 or 5 man Bands in a skirmish setting. But for larger games with multiple larger units like NUTS and 5150 Star Army, you'll see that's for the tabletop.
Now just about all of the rules that use the Battle Board have Tabletop rules as well. If it doesn't, then download this freebie; a 4 page How to for Battle Board to Tabletop rules.
And Cover? Heck yeah, ALL rules use Cover; just check out the Shooting Tables; pass 1d6 or score a 8 or 9.
Hope this helps.
Tuesday, 24 December 2019
|Updated version of the original published in 2009.|
PEIPER AT THE GATES is a mini-campaign of branching linked scenarios set during the advance of Kampfgruppe Peiper and the 1st SS Panzer Division towards the Meuse River.
Smash through all opposition as the Germans, capturing the bridges at Trios Ponts and driving into the American far-rear.
Hold the Panzer advance at Stavelot, stopping them cold with a small rag-tag band of American fighting men.
Fight the climatic battle of a lone King Tiger against massed Sherman tanks as Task Force McGeorge attacks the La Gleize Cauldron from the north.
Play solo or with friends. Play the Germans. Play the Americans. But just play.
The fate of the Western Front is in your hands.
Thursday, 12 December 2019
In Caravanserai there is a chance that you can explore a dungeon. Here's Haldor resolving one PEF in the dungeon and there are more to go. Battle took about 10 minutes. Click the pictures to easily read them.
Sunday, 8 December 2019
Now that the minis have come into contact on the tabletop it's time to fight. Leaving the minis on the table, I go to the Bandits List to generate their Rep.
2 x Rep 5
3 x Rep 4
2 x Rep 3
I go to the Action Table to see what happens next. I roll 1d6 and score a 4 - the Bandits have the Advantage. Haldor and the Bandit Leader roll 2d6 versus their Rep and both pass 2d6. The side with the Advantage can act - the Hill Bandits charge.
The two Rep 5s jump Haldor, two Rep 4s attack the Healer and the rest go one on one versus my Caster, Thief and Shooter.
I spend about five minutes in combat shooting and in melee. The result?
One Bandit runs away, two are Obviously Dead and four Out of the Fight. Haldor's Healer goes Obviously Dead. Haldor checks the two Bandits he beat and recovers 2 Increasing Rep d6. Plus the 2 for the Bandits he defeated and 1 for achieving the Encounter Objective - 5 total. I roll them all and score a 1, 2, 2, 4 and 5 so Haldor's Rep stays the same.
The Thief, Caster and Shooter gain 1 or 2 Increasing Rep d6 as some find some loot - Increasing Rep d6. The Thief and Caster both go up to Rep 5, the Shooter remains at Rep 4.
The whole game took about 20 minutes from set up to finish. Only having to resolve one PEF made it a quick game.
Watch for Caravanserai to be released in the next few days.
Friday, 6 December 2019
This Bat Rep will go step-by-step how to take our Battle Board games like Talomir Tales and 5150 Star Marine to the tabletop for play with minis and terrain. Most of our rules have the tabletop option but here's a free 4 page explanation and how to.
This is a Bat Rep for the upcoming Caravanserai - a Talomir Tales adventure book that contains the Core Rules as well as a section explaining how to play with Battle Boards and on the tabletop. Click the pictures to make it easier to read.