Thursday, 19 July 2018

25% off sale ends on the 22nd - Battle Boards!

Great time to catch up or take advantage of the new stuff. Have you seen the Battle Boards for Talomir Tales? Use them with minis or counters. Get them here and remember


gives you 25% off.

You'll find the following Battle Boards:
  • Alley. 
  • Banquet Hall. 
  • Camp. 
  • Cemetery. 
  • Dungeon Passage. 
  • Ford. 
  • Market. 
  • Street. 
  • Swamp. 
  • Tavern. 
  • Treasure Room. 
  • Woods. 
  • Saturday, 14 July 2018

    Kelly's Heroes for NUTS

    There's been some interest on TMP so here's the NUTS version of the classic movie, Kelly's Heroes. By the incomparable John Paul "Italy After Normandy" Bakshoian.

    Friday, 13 July 2018

    Now available - all 12 Battle Boards!

    Use them with all of our Fantasy games!

    12 full color Battle Boards playable with Talomir Tales or any THW Fantasy rules. Heck, you can even use them for ANY set of Fantasy Rules. 
    These 8" x 10" color card stock boards replace the terrain on the table when you want a quick sand easy game or are pressed for time. 
    You'll find the following Battle Boards:
  • Alley. 
  • Banquet Hall. 
  • Camp. 
  • Cemetery. 
  • Dungeon Passage. 
  • Ford. 
  • Market. 
  • Street. 
  • Swamp. 
  • Tavern. 
  • Treasure Room. 
  • Woods. 

  • Available in both PDF or Printed form. PDF included with your Print order!

  • Battle Boards!

    Not Going to Historicon Sale - 25% Off through the 22nd

    Since I stopped going to Historicon (great convention BTW) I've run this annual 25% off sale. Use the coupon code


    and get 25% off of your entire order.


    Wednesday, 11 July 2018

    What type of THW Gamer are you?

    Many of you started with THW when it was only the Reaction System. While some of our titles still use it and always will (NUTS, Star Army, etc.) some have incorporated the 2d6 Action Table.

    With ATZ Evolution coming out we'll be offering both ways to play plus a board game add on that can be used as well. The nice thing is ALL versions will be compatible, so you can play a big table zombie game one day then a small Battle Board game the next using the same figures and the same Stars.

    Historicon 2011

    Speaking of Historicon, watch for the annual "I can't go to Historicon" 25% off sale later this week.

    Tuesday, 10 July 2018

    Shooting - Evolution versus Final Fade Out

    One of the ten Battle Boards for ATZ - Evolution.

    Shooting in Final Fade Out

    1 - Roll 1d6 for each Target Rating (shot) and add to Rep.
    2 - Look at Ranged Combat Table.
    3 - 4 possible results – 7 modifiers to get there.
    4 - If miss, target takes Received Fire Test to see what target does – Duck Back, return Fire, Carry On.
    5 – If hit roll for damage.
    ·        Obviously Dead.
    ·        Out of the Fight.
    ·        Knocked Down Could be Stunned, Out of the Fight or Obviously Dead.
    Need to roll dice minimum of twice, maximum of four times.

    Shooting in Evolution

    1 – Roll 2d6 versus shooter Rep.
    2 – Look at Shooting Table.
    3 – 3 possible results – 5 modifiers to get there.
    4 – If miss target returns fire or charges – no dice rolling needed.
    5 – If hit roll for damage – Obviously Dead, Out of the Fight or Duck Back.
    Need to roll dice minimum of once maximum of twice. Half the rolling giving similar or same results.

    Difference is less rolling needed and no Received Fire Test needed. Auto  Return ir once, if miss and get shot at again, then you Duck Back.

    Example  - Billy Pink and two Gangers square off. Billy wins on the Action Table and fires first. Roll 2d6 and pass 1d6. One Ganger is hit, the other missed. Roll for damage and he goes Out of the Fight. The other Ganger now Returns Fire and misses. Billy now fires back and misses again! The Ganger cannot return Fire as he's done it before and Ducks Back instead.

    Saturday, 7 July 2018

    Evolution versus Final Fade Out

    Part One

    Evolution streamlines game mechanics while keeping the same results. Here's an example.

    In Sight

    When two groups come into sight of each other.

    Final Fade Out

    1 – Each figure rolls 1d6 per point of Rep looking for successes – score of 1, 2 or 3.
    2 – Six modifiers to the number of d6 rolled.
    3 – Figures act from most successes to least.   


    1 – Roll 1d6 on the Action Table to see who has advantage. 50/50 chance unless specified by the scenario.
    2 – Leaders roll 2d6 versus Rep. Want to be more detailed? Your choice, just roll for each figure.
    3 – Pass more whole group acts first. If tied, the side with advantage goes first.

    Reaction Tests

    Final Fade Out vs. Evolution

    Received Fire – Now built into the Shooting Table.
    Man Down – Replaced with Will to Fight Test.
    Recover From Knock Down – Built into the Shooting Damage Table.
    Recover From Duck Back – Built into the Action Table.

    Watch for Part Three.