12 full color Battle Boards playable with Talomir Tales or any THW Fantasy rules. Heck, you can even use them for ANY set of Fantasy Rules. These 8" x 10" color card stock boards replace the terrain on the table when you want a quick sand easy game or are pressed for time. You'll find the following Battle Boards:
Available in both PDF or Printed form. PDF included with your Print order!
Many of you started with THW when it was only the Reaction System. While some of our titles still use it and always will (NUTS, Star Army, etc.) some have incorporated the 2d6 Action Table.
With ATZ Evolution coming out we'll be offering both ways to play plus a board game add on that can be used as well. The nice thing is ALL versions will be compatible, so you can play a big table zombie game one day then a small Battle Board game the next using the same figures and the same Stars.
Speaking of Historicon, watch for the annual "I can't go to Historicon" 25% off sale later this week.
1 - Roll 1d6 for each Target Rating (shot) and add to Rep.
2 - Look at Ranged Combat Table.
3 - 4 possible results – 7 modifiers to get there.
4 - If miss, target takes Received Fire Test to see what
target does – Duck Back, return Fire, Carry On.
5 – If hit roll for damage.
·Out of the Fight.
·Knocked Down Could be Stunned, Out of the Fight
or Obviously Dead.
Need to roll dice minimum of twice, maximum of four times.
Shooting in Evolution
1 – Roll 2d6 versus shooter Rep.
2 – Look at Shooting Table.
3 – 3 possible results – 5 modifiers to get there.
4 – If miss target returns fire or charges – no dice rolling
5 – If hit roll for damage – Obviously Dead, Out of the Fight
or Duck Back.
Need to roll dice minimum of once maximum of twice. Half the
rolling giving similar or same results.
Difference is less rolling needed and no Received Fire Test needed. Auto Return ir once, if miss and get shot at again, then you Duck Back.
Example - Billy Pink and two Gangers square off. Billy wins on the Action Table and fires first. Roll 2d6 and pass 1d6. One Ganger is hit, the other missed. Roll for damage and he goes Out of the Fight. The other Ganger now Returns Fire and misses. Billy now fires back and misses again! The Ganger cannot return Fire as he's done it before and Ducks Back instead.