Thursday, 21 March 2019

Tuesday, 19 March 2019

Coming Soon - 5150 : Fleet Commander



“Captains; I expect you to do your jobs. Engage!”
Your Captains move their ships, fire missiles, launch fighters or torpedoes and preform damage control. That is not your job!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being.

In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.
Be a Fleet Commander, not a Captain!

Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being
Do Your Job!

Play it with any existing minis you already have or use the over 120 color counters included with the game.

Sunday, 10 March 2019

Stupid *#& Yahoo Store!



Says coupon good through May 10th. But it really means expires on the 10th. Pushed it back one more day, ends Tuesday.

lt25off

25% off your entire order!

Friday, 8 March 2019

Thursday, 7 March 2019

Warrior Heroes: New Warring Fleets Bat Rep!

Here's a Bat Rep for the upcoming Warrior Heroes: Warring Fleets.
 Kurinthian raiders have been causing lots of trouble for the Governor of south Eskelin. He has decided to dispatch a small fleet of 4 ships to "teach them a lesson." He has sent 1 Great Ship (size 6), 2 Warships (size 4) and 1 small Raider (size 2) under Duke Rodriguez a Rep 5 Fleet Commander.

The Kurinthians have sent out 6 Raiders (size 2) under the leadership of a Rep 4 Chieftain. The ships meet off the coast of upper Kurinthia and the battle is joined.
************
The game revolves around how well you command your fleet, not each individual ship. 
These are controlled by the game mechanics being Ship Size, Crew Rep, Hull points and Firepower  points. Firepower can reflect archery (as the Kurinthians have), Artillery (Eskelin ships) or Engines - large ballistae/catapults.
The fight starts with seeing who has the Advantage, who saw who first.

 Side with the Advantage acts first, then the other side.


 When both sides have finished, the Will to Fight Test is taken; will the sides continue to fight.


 Boarding represents casualties and a reduction in the desire to keep fighting.
The table is divided into three sections and each side sets up with one empty side between them. Movement is one section at a time, remember you are the Fleet Commander, not a ship's Captain. Artillery and engines fire two out sections, archery (missile fire)only one.

More to come. Like all THW games, playable with minis or counters.

Tuesday, 26 February 2019

5150 Fleet Commander Battle Report - Hishen versus the Gaea Prime Planetary Defense Force

“Captains; I expect you to do your jobs. Engage!”
Your Captains move their ships, fire missiles, launch fighters or torpedoes and preform damage control. That is not your job!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being.
In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.
Be a Fleet Commander, not a Captain!
*****************************************************
Played this 10 ship per side battle using Power Point and the counters that are provided. Playable with minis, counters or even on Power Point.





5150: Fleet Commander is compatible with 5150 Star Navy and uses the same ships with the specifications rolled together and mechanics streamlined allowing you to fight large battles in a reasonable amount of time. Designed to be played solo, cooperatively against the game or head to head.