I chose a Zhuh-Zhuh Interdictor Class Cruiser as the ship and deployed six fighters in escort. I loaded the PEFs with Star Navy fighters and bombers and got started. For simplicity and to represent the Cruiser's ability to move, which I wouldn't actually do, I allowed them to fire all three Defensive AA Turrets whenever enemy fighters got within range.
Well the battle was fun even though I lost. The HARM missiles did their job and not being able to fire the third AA Turret when the torpedoes hurt.
The worse problems were two PEFs being randomly dropped inside the asteroid field and were so close to the cruiser it was too hard to get the defending fighters there in force.
I like the idea and could see doing this again with an enemy CapShip off the table fighting the other while the fighters mix it up.
Nice report! That's how I envisioned capships vs. fighters when I wrote FC. What a great idea; it's like Luke Skywalker fighting over the Death Star base.
ReplyDeleteVery impressive! I still haven't finished painting 2 sides of fighters, but this is an inspiration!
ReplyDeleteMy next game will be using Star Navy for the CapShip and off table enemy with the optional small action rules. Not that the FC rules don't handle CapShips I just want more detain in the off table battle.
ReplyDeletehttp://site.twohourwargames.com/StarNavy/OptionalRules03092013.pdf
As for the fighters being painted Ken, my wife did it!
ReplyDeleteBut the Zhuh-Zhuh flight have 3 fighters each...it would be made a difference....
ReplyDeleteIn a perfect world. Sometimes you have less fighters after the battle. I play campaigns and casualties carry over.
ReplyDeleteWar is hell, right ? ;)
ReplyDelete