Wednesday, 24 January 2018
Tuesday, 23 January 2018
5150: Bugs - Into the Tunnels - the Counters
Sometimes you just want to get into the game quickly. We've included some color card stock counters in 5150: Bugs -Inside the Tunnels to help you do that. Here's what they look like.
Also added 24 tunnel sections. Here's three out of the six different ones.
Watch for the Step by Step Campaign AAR coming up!
5150: Bugs - Into the Tunnels AAR Part Two
Part One
Here's the same fight.
But this time the Bugs scored the Advantage - score of 4, 5 or 6 on the Action Table when contact occurs.
Both sides roll on the Action Table and both pass 2d6, but this time the Bugs get to act first and they charge.
Here's how they match up against the Squad. Only after all targets have been charged or targeted if shooting, can you double up on a target. In this case I rolled randomly to see who they were - the 3rd and 6th Squadie.
The Squad opens fire and as the Bugs are charging, the fire isn't as effective - pass 1d6 when shooting and you miss chargers and the 2nd or 3rd targets.
The Bugs now move into melee. Melee is resolved and two of the Squadies go down.
Here's the same fight.
But this time the Bugs scored the Advantage - score of 4, 5 or 6 on the Action Table when contact occurs.
Both sides roll on the Action Table and both pass 2d6, but this time the Bugs get to act first and they charge.
Here's how they match up against the Squad. Only after all targets have been charged or targeted if shooting, can you double up on a target. In this case I rolled randomly to see who they were - the 3rd and 6th Squadie.
The Squad opens fire and as the Bugs are charging, the fire isn't as effective - pass 1d6 when shooting and you miss chargers and the 2nd or 3rd targets.
The Bugs now move into melee. Melee is resolved and two of the Squadies go down.
As melee ends, the Bugs have finished their actions, so both sides take the Will to Fight Test. The Star Army now takes its turn and opens fire....
I'll end it here as you can see that having the Advantage is important. It doesn't guarantee you'll act first, but it does help. More to come. Counters included!
5150: Bugs - Into the Tunnels - AAR Part One
I resolve a PEF as 8 Bugs. 1st thing to do is roll 1d6 on the Action Table to see who has the Advantage when the two groups met. In this case, it's the Star Army Squad. |
Next both sides roll 2d6 versus the Rep of the Leader to see who will act first. As both sides pass 2d6, the side with the Advantage acts first.
The Star Army Squad opens fire with 1 Grenade Launcher, 1 Rapid Fire Laser and 4 Laser Rifles. Each Laser Rifle can target 1 Bug while the Rapid Fire Laser can target 3, the Grenade Launcher up to 5.
The fire is devastating with 7 of the 8 Bugs being hit. Damage is rolled and its a variety from Obviously Dead, Out of the Fight, and Halt in place.
Now let's play the same fight with the Bugs gaining the Advantage - Part Two.
Saturday, 6 January 2018
Into the Tunnels - Preview AAR - More ways to play
Into the Tunnels is the first of three Kickstarters with Acheson Creations. We'll be doing the rules and they'll be doing the 15mm minis and resin terrain sections. Here's a sample of the game. I start with two Star Army Squads.
Into the tunnels. Each tile section is 4" wide and can be used with 15mm or 28mm figures. Tiles are 3 to 4" deep depending upon the type.
When it's time to move into the next section you roll on the Tunnel Table and it tells you what tile to lay down next. There are 9 different tiles. If you roll a tile that you don't have, there's a second and third column telling you what to replace it with.
Enter a new section, roll for Bugs!
WTF?! Included in the rules are color card stock counters and a 24 card color deck of tiles. You can play with minis or with the counters.
When you enter a new tile just draw a card. If you draw a card with a Bug on it, like the one in the picture, you've met Bugs. Just like using the resin tiles, once contact is met roll on the Resolution Table to see how many Bugs you've met.
Bottom line, you can play with minis and resin tiles or with counters and the tunnel deck. Either way, no two tunnels will ever be the same.
More to come.
5150 Kickstarter Coming this month!
The Kickstarter will include:
Rules, color counters, resin tunnel pieces, and 15mm miniatures.
Two Hour Wargames has partnered with Acheson Creations to
bring you 5150: Bugs – Into the Tunnels, the
first of our three 5150 Kickstarters. Into the Tunnels is a complete game
playable with our minis and resin tunnel sections. Let’s talk about the rules:
Inside
you’ll find:
- Complete rules covering
five types of Bugs – Warrior, Worker, Flyer, Puker, and Brain.
- A Tunnel Building
system that allows you to construct a wide variety of tunnels where no two
are exactly alike.
- Ten different Scenarios
that are linked together, building your Story.
- Army Lists for the Star
Army, Star Marines, and Planet Defensive Force.
- Simple Campaign Rules
that tie your Mission’s together, giving you a reason to play, with little
bookkeeping.
- Easy yet realistic
rules allowing you to play solo or cooperatively against the game, or
head-to-head against your friends.
- All this and much more.
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