Tuesday, 30 June 2020

5150 Gaea Prime - First Defense 02

After the initial success on the previous Raid I am attacking a landed Hishen force to stop them from enslaving Gaea Prime citizens. This is an attack mission. 
Firs of all I divided the table on nine equal sections, deployed two squads on sections 7 & 8, rolled for terrain generation and lastly for PEFs (Possible Enemy Forces).



Turn 1. Activation. Gaea Prime 3 - Hishen 1. 
I made 1st squad and a section of 2nd to run through the woods towards the buildings in front of them, and I left 2nd squad sergeant Burke with a section on the ridgeline of the hill to watch for the PEF on their right.
Hishen PEFs moved forward to sections 4 and 6 while the one in the middle didn't move, so they formed a nice defensive line.

Turn 2. Gaea Prime 2 - Hishen 5.
Activation score was a 7 and that meant the higher score (Hishen) could get reinforcements. They received a squad on section 3; and a Reaction test against Burke's section was immediately taken.

Burke has Quick Reflexes that helped them in the Reaction test by adding 1d6 extra to the roll, so they won the test and fired first. All the Hishen were massacred by Burke's section. The new shooting rules are deadly!

Hishen PEFs didn't activate as they have REP 4. Burke kept his position while the rest finally reached the buildings and took positions.

Turn 3. Gaea Prime 3 - Hishen 4.
Again a 7 in the activation, and again the Hishen received reinforcements! They appeared in the same place as before but this time it was a reinforced Hishen squad with two Grath in it!

Again a Reaction test was taken and won by Burke's section, so they fired first...

and again they exterminated everybody except one Grath that could luckily survive thanks to its natural Exo-armor, and ducked behind the hill's rigdeline. After that, in the Will to Fight Test that is taken when there are casualties in a group, the Grath Hunkered Down.

But on this occasion, some Hishen could return fire before falling, and killed Sgt. Burke and one grunt, with the surviving one leaving the battle as a result of the Will to Fight Test. Now Gaea Prime's right flank was exposed.

On their activation, only the Hishen PEF in the centre moved towards the closest enemy and then it was resolved as soon as they got into the Gaea Prime soldiers' line of sight. The PEF turned out to be a Hishen squad.

They lost the Reaction Test, so two grunts from the remaining 2nd squad section fired at them while the third grunt, armed with a missile launcher, ducked back. Both grunts failed their shooting against the Hishen in the woods and they returned fire and killed them both.

Being the Hishen in numeric superiority (they couldn't see 1st squad in the same building, just 2nd squad section) they turned from defense to attack and sent one section on their left flank while the other charged into the building. There they were received by the 1st squad's fire and eliminated.

In my turn I positioned the 1st squad section on the left building to be able to fire at the Hishen in the woods. In the following firefight two Hishen were eliminated and one left the battlefield whereas the grunt with the SAW was KIA and the other two hunkered down. The other section on the right building checked there weren't any Hishen alive.
At this point, with the second squad decimated and the first squad pinned down and still with two PEFs to resolve, I though about to leave the battlefield and consider the mission as a failure, so I decided to roll one last time for activation and then leave.

Turn 4. Gaea Prime 5 - Hishen 2.
Another 7 in the activation and I got reinforcements on section 9! I thought I could make it after all. If only one of those PEFs were only just a false alarm.

I fast moved 3rd squad forward to check the PEF in front of them and it turned out to be nothing!

Turn 5. Gaea Prime 4 - Hishen 2.
Hishen didn't activate this turn so I kept my troops moving fast. On the right flank I divided 3rd squad and sent one section with Cpl. Riker to capture the Grath alive, and the section with Sgt. Gorman to help Sgt. Blacksmith with the last PEF.

In the meantime, Sgt. Blacksmith was rallying his men on the left flank.

Turn 6. Gaea Prime 5 - Hishen 4.
Sgt. Gorman checked that Hishen in the woods were really dead. Sgt. Blacksmith took positions facing the last PEF and sent a team to the other building to surround it.
Hishen PEF didn't move.

Cpl. Riker captured the Grath!

Turn 7. Gaea Prime 3 - Hishen 1.
I finished deploying all my forces around the last Hishen PEF. If the PEF didn't activate this turn then I would assault it on the following turn.
But the the PEF finally moved and it was resolved. It was a squad of Hishen.

Gaea troops were waiting for it and massacred them in a hail of vengeful fire!

After the mission
I didn't think I was going to win when my 2nd squad was wiped out, but then the tide turned on in the form of reinforcements and I finally won! Thanks to this victory the morale of Gaea Prime raised to 5 whereas the Hishen's fell to 3. The next mission will be another attack to the Hishen.

But I had suffered many casualties. Gaea Troops wear Soft Body armor and that makes easier to score sixes in the shooting damage table, resulting in many Obviously Dead.
Anyway, one trooper who left the battle came back but the other didn't, and I also had 4 KIA, so I needed to roll for new replacements to see if I could fill the casualties, and I got full replacements for 1st and 2nd squad plus a medic. The only survivor from 2nd squad was the specialist Corben with the missile launcher who is now the sargeant of 2nd squad.
Two grunts from 1st squad raised their Rep to 4.

1st Squad
Sgt. Blacksmith Rep 6, Crack Shot, Born Leader
Cpl. Artois Rep 4
SAW Rep 4
1 Grunt Rep 4 and 1 Rep 3
1 Medic Rep 3

2nd Squad
Sgt. Corben Rep 4 (only standing man from squad)
Cpl. Hill Rep 4 (the grunt who left the battle but returned)
4 Rep 3 grunts (FNG!)

3rd Squad
Sgt. Gorman Rep 5, Coward
Cpl. Riker Rep 4, Resilient
3 Rep 4 grunts
1 Rep 3 grunt.

ASI and researchers from all over Gaea Prime finally researched Alien Alloys, and that allowed me to pick Hard Armor as a new field of research after this mission. I got 3 extra dice to roll in the Reserach & Resources Table; one for retrieving a new alien specie (Grath), another for retrieving a new alien specie alive (Grath again) and one more for cleaning the battlefield from all enemies. Thanks to that I successfully researched HB armor and now I am able to equip my boys with it for their next mission!
Until then.

Thursday, 25 June 2020

5150 Star Army Citizen Soldier and 2nd Tour - Differences?

Tons. Citizen Soldier is so much smoother – Shooting, Melee, Reaction, In Sight, plus the Campaign Rules. All streamlined to get you to the same result but with lots less dice rolling. When you finish a game the end results are the same, but you got there a whole lot quicker and you can play again.

 


5150 Star Army Citizen Soldier and 5150 Star Army Cestus V Now on Sale

Now on sale:
5150 Star Army Citizen Soldier - Rules for Infantry, Vehicles, Mechs and more the Table Top.

5150 Star Army Cestus V - Stand alone Campaign game with the basic rules and 16 Missions.


Monday, 22 June 2020

5150 Gaea Prime - First Defense

Starting a new campaign with the 5150 Star Army - Citizen Soldier new rules and a few add-ons and tweaks:

The known universe consists of Nine Rings or Bands of Life. Each Ring contains numerous Planets, from Class 1 to Class 3, as well as inhabited smaller Planetary Colonies and innumerable smaller clusters called Rocks. Gaea Prime considers her proper place to be in the center of the First Ring, the center of the universe. But that is the future. In the beginning there was only Gaea Prime, floating in space in a dream of isolation, waiting to be awaken.
Then the Hishen came.
 
Highly advanced spaceships surfed across Gaea Prime skies stroking terror across the planet. The alien ships did not respond to any messages from Gaea Prime and soon many people started to disappear. After the initial panic of an alien invasion subsided as it became more clear that, it came the realization that they weren't an alien race at war with the nations of Gaea Prime, but an alien company seeking profits by exploitation - a small Hishen slaver fleet. But the people of Gaea Prime knew there would be more, and each new alien species would join in on the depredation of Gaea Prime, competing among themselves for the spoils, like a pack of scavengers on a corpse until their planet lay in ruins.
 
Once they realized that rather an invasion they faced a steady onslaught of brutal raiders and opportunists the inhabitants of Gaea Prime realized this was a two-way street. Each new alien attacker they defeated represented a chance to gain invaluable information and precious alien technology that would allow them to reach the stars and fight back on equal terms.

The Gaea Prime central government that emerged from the collapse of individual nation states created special units to seek out and in alien invaders – not to defend, but to grab as much alien technology and information they could. With their military resources stressed with planetary defense and critical crash R&D programs, the Gaea Prime government contracted private companied to help. But soon these corporations begin to competing with the government, forming their own secret units to gain the the cutting-edge alien technology that could help them gain market dominance and power for themselves. Soon it became an ultimate survival race against the aliens, with the Gaea Prime government competing against its own corporations.

Gaea Prime government reacted quickly, severing official cooperation with corporations and creating the ASI, Alien Studies Institute, to analyze and classify every single new alien species and more importantly, build up the Star Army. The best soldiers from Gaea Prime were reformed into elite squads specifically trained to fight the threat of invaders from space.
We take the war to the enemy”.

1st Squad
Sargent Blacksmith, Star Rep 5, Crack Short, Born Leader.
Corporal Jon, Rep 4, Quick Reflexes.
1 Rep 4 Grunt with SAW.
3 Grunts Rep 3.

2nd Squad
Sargent Burke, Rep 5, Quick Reflexes.
Corporal Lance, Rep 4, Quick Reflexes.
1 Rep 4 with Missile Launcher.
2 Rep 4 Grunts and 1 Rep 3.

3rd Squad
Sargent Gorman, Rep 5, Coward.
Corporal Riker, Resilient.
1 Rep 4 with Flame Thrower.
2 Rep 4 Grunts and 1 Rep 3.

The first mission is a Raid. The Star Army has to capture as many aliens and artifacts as possible for the Alien Studies Institute (ASI) by engaging them in combat. Bonus mission for retrieving new different alien species. Extra bonus if they are alive. Also bonus for cleaning the area by chasing off all PEFs, enemies and 3rd Parties on the table

I divided the table in nine equal sections, chose a border to deploy, generated terrain and Possible Enemy Forces (PEFs), in that order. I picked up two squads for this mission and deployed 1st Squad on section 9 and 2nd Squad on section 7. PEFs were randomly generated on sections 1, 2 and 3. 
Turn 1. I rolled for activation and Hishen didn't move. I moved my 1st Squad forward and then had to resolve PEF in section 2. It was nothing but now I would be rolling 3d6 instead of 2d6 to resolve following PEFs.
I moved 2nd squad to the rigdeline of the hill on section 7 they had in front of them.

Turn 2. Hishen activated but only the PEF on section one moved. I resolved it and a section showed up.

2nd Squad won the Reaction Test and fired at will, killing all three Hishen in one go.

Turn 3. Sgt. Burke from 2nd Squad ordered Cpl. Lance to take a section and check those shot down Hishen in the woods. 
A section (center of the map) from 3rd Squad came in to support the boys.

The remaining PEF on section 3 activated but didn't move, so 1st Squad kept moving forward throught the buildings.

Turn 4. The remaining PEF on section 3 finally moved. It was another section; probably the rest of the squad from the one in the woods. 1st Squad won the initiative and fired at them. Two Hishen resulted Obviously Dead (OD), but the third one returned fire and killed (OD) corporal Jon!

Turn 5. Star Army won the Activation and 1st Squad finished the last Hishen.

Turn 6. The section from 2nd Squad finally reached the wood and checked for dead. One of the Hishen wasn't dead and threw a grenade that killed (OD) himself plus one grunt, and incapacitated another one (OOF). Corporal Lance miracously escaped from the blast and dived for cover, resulting pinned (Hunker Down -HD-). That was the end of the mission.

After the Mission. I had three casualties but one of them was only OOF so I rolled to see it it recovered, which he did. Then I checked to see if the platoon would receive reinforcements to cover those casualties and it did it.
After that, I checked to see if some of the boys had gained some experience from combat. The mission was a success and some of them raised their Reps. 

My Star, Sgt. Blacksmith from 1st Squad, raised to Rep 6! Also, one Grunt from 2nd Squad raised to Rep 5 and another to Rep 4. 
Corporal Jon from 1st Squad was replaced by next higher Rep in the Squad; the new corporal Artois, Rep 4.

Finally, I went to the Research and Resources Table and chose one field of investigation to help me to improve my troops to fight off the aliens from Gaea Prime. I chose Alien Alloys with the hope of getting better armor for my troops later on. Then I rolled in the R&R table and got "research in progress", meaning after second mission I'd successfully research that field.

As the Raid was a success, next mission will be Attack. 
Until then.

Saturday, 20 June 2020

Monday, 15 June 2020

5150 Star Army Citizen Soldier Coming Soon



Late at night, or is it early morning, in New Hope City. It all feels the same all the time. You’re making your way through the Pub & Rec Area when a bright light flashes on you and you here “Halt! NHC Police”. Really?

Two uniformed officers come up to you and start asking you questions. You know the routine; they ask you “sketchy questions” to trick you into saying something that they can deem “suspicious” to haul you in. It’s all about the arrests they make, it’s tied into their pay you think. Who knows, who cares?

They ask for ID; you reach inside your coat and pull it out. You see the look on their faces as first one reads it and then the other.

The tough guy stammers and apologizes, hands you your ID and stutters.

“Thank you for your service.”

You nod and walk away. It cracks you up every time it happens and at this hour it happens a lot. The looks on their faces and the apologies.

You’re a Citizen.

************

Gaea Prime is the center of the 5150 Universe and being a Gaea Prime Citizen puts you above the others.

“Isn’t everyone a Citizen?”

No; you must earn it. How do you earn it? You must serve at least ten years in the Gaea Prime Star Army.

Watch for the the Citizen Soldier Bat Rep coming soon!


Saturday, 13 June 2020

Now on Sale! 5150 : All She Wants to Do is Dance

Wild Eyed Pistol Wavers Who Ain't Afraid to Die!

Need a job? Good, good. Come on down to Bhanglune III a nice little planet in the 4th Ring. And you have to see Dhankann - the best city you've ever been to. Trust us on this; it's an experience you'll never forget.   

All She Wants to Do is Dance

Tuesday, 9 June 2020

Just finished a 15mm City

Perfect for 5150 or All Things Zombie as well.




Here's a 3x3 foot city with 100 buildings. I took tiles and stuck wooden blocks on the sticky side then sprayed the whole thing an off gray. I could add more detail like signage, doors, windows etc. but this works for me as it.

My plan is to  use the Building Tables found in the various 5150 books. I roll 1d6 and read the result:

 (1, 2 or 3) = Building I want is on the block I'm at, the number scored is the number of buildings I need to move to get to it.

(4 or 5) = The Building is on the next block forward (4) or back (5). If can't go back then go to the left or right. Building is that many buildings from the street  even if must go around a corner.

(6) = The Building is on the two blocks forward . If can't go there then go to the left or right. Building is that many building from the street even if must go around a corner.

Each new block has a PEF to be resolved. I may paint the streets black.