tag:blogger.com,1999:blog-4568407646833164205.post4404554914346445750..comments2024-02-27T16:34:37.281-07:00Comments on 2 Hour Blog: Disaster in the Peninsula - Muskets & ShakosChris Dhttp://www.blogger.com/profile/14456635589975818464noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4568407646833164205.post-12634719461248488732013-07-29T05:01:11.746-07:002013-07-29T05:01:11.746-07:00Hello! Great question.
The maneuver units are bat...Hello! Great question.<br /><br />The maneuver units are battalions/squadrons/batteries with commanders at brigade and division level. For multiple divisions you would need to add in a corps commander but in rules terms he would just be a leader that could help any of teh units in his corps with reaction tests if he's attached.<br /><br />One foot of table space per battalion is a good benchmark. Battalions will take up less space than that but you will want to leave room for guns, skirmishers, and passage of lines etc.<br /><br />An attack/defend battle is set up with the defender having his first two lines on the table while the attacker starts with his first line, the second coming on as room is made for it. <br /><br />In both cases the third lines come on by rolling for committing the reserves.<br /><br />So if you had an 8 foot long table that would accommodate about 24 battalions per side plus guns etc.<br /><br />There is also the possibility of units wandering into your battle space from other parts of the field so it could end up being more than that.<br /><br />We write THW games to fit small spaces. For example the included encounters presume a 3x3 foot area with up to 9 infantry battalions, 3 cavalry regiments, and 2 or 3 batteries per side.<br /><br />Personally I don't play on that small an area but always make sure my games will work on such.<br /><br />Simply replicating the game battle space along your table top allows for more units.<br /><br />Hope you find this answer helpful.<br /><br />BobM. C. Monkey-Dewhttps://www.blogger.com/profile/10752028120443879663noreply@blogger.comtag:blogger.com,1999:blog-4568407646833164205.post-63280098227638601062013-07-29T03:04:53.852-07:002013-07-29T03:04:53.852-07:00Looks really interesting! Do the rules cope with m...Looks really interesting! Do the rules cope with more than one division per side, or is it best to simply re-name regiments as brigades etc and do larger battles that way?IanHhttps://www.blogger.com/profile/02983733747379311563noreply@blogger.comtag:blogger.com,1999:blog-4568407646833164205.post-90532829173672500522013-07-24T12:19:55.798-07:002013-07-24T12:19:55.798-07:00There are line, light, militia, guard infantry uni...There are line, light, militia, guard infantry units so they would fall under lights, with the Jaegers better Rep. These rules really reflect skirmishing in a realistic manner for the time period. At least I think they do and I've played Naps for over 30 years with a variety of rules. Bob has really hit this out of the park.Ed the THW Guyhttps://www.blogger.com/profile/03292937946470988246noreply@blogger.comtag:blogger.com,1999:blog-4568407646833164205.post-30240789454584608362013-07-24T01:46:27.044-07:002013-07-24T01:46:27.044-07:00Thank you for the AAR most entertaining.
I am inte...Thank you for the AAR most entertaining.<br />I am interested in seeing the finished product later on, being more of a Napoleonic nutter right now...<br />How are you planning to cover the various special Units such as the Austrian Grenzers and Jaegers?Joehttps://www.blogger.com/profile/05271500672835958127noreply@blogger.com