Friday 5 July 2019

Talomir Tales - Joust! A Step-by-Step Bat Rep - Part One


 

William Pink moved through the fair towards the Lists. Billy, as he was known in many places, liked Talomir. He remembered the first time he went through the Magic Door to Talomir he was struck by how primitive everything was. The land rich and fertile, the people simple, but danger was without rhyme or reason.

After his first few encounters with the locals, he had landed in Eskelin many, many years ago by the Talomir calendar; he found ways to “make ends meet”. Now across the Kimean Sea and in the north he was in Ekra, a Red Sun nation and home to the Brethren. But that was another Story.

Today, he was entered in a Tournament on the Edge of Altengard and Ekra. Looking at the roster he knew a few names, but most being unknown to him. That was normal, for when you traveled through the Magic Door, time had no meaning.

Billy saddled up his mount, Char handed him a lance. “Be careful Billy,” she said. “It has been a long time since you’ve tilted in the Lists.”

He smiled and replied “No worries my lady, jousting is like, like; well, you know, those things you do once and never forget how to do them.”

She smiled and slapped his horse, “Go get us some gold!”
************
In Joust, your Star starts at Rep 4.

Here’s how the Talomir Tales – Joust rules can work with any THW title. Billy Pink is actually a Rep 5. Talomir is not his “normal” environment so I decided to count him as a Rep 4 for the “technical” things of jousting as he hasn’t done it in a long, long time. I could have kept him at Rep 5. But that would mean he would have to be in larger Tournaments, so to make the step by step Bat Rep, I chose to make him Rep 4.

I chose to start in a Tournament on the Edge of Ekra. The roster of Knights is found below.
·        I roll 1d6 to see who the first opponent is and score a 4 – Rep 3 Capalan Knight, 1 Hand weapon, and Neutral. If Billy beats him I roll 1d6 and go down that many rows, starting at the last Knight Billy fought - the Capalan Knight.

Edge of the Nation Knight Roster

#
Race
Rep
Weapon
Alignment
1
Border
3
1 Hand
Neutral
2
Ekra
3
1 Hand
Red Sun
3
Altengard
4
2 Hand
Red Sun
4
Capalan
3
1 Hand
Neutral
5
Orc
4
2 Hand
Black Moon
6
Dwarf
4
2 Hand
Red Sun
7
Ekra
4
1 Hand
Neutral
8
Goblin
3
1 Hand
Black Moon
9
Treyine
4
2 Hand
Red Sun
10
Elf
4
1 Hand
Neutral
11
Dwarf
3
1 Hand
Black Moon
12
Beast
4
1 Hand
Black Moon

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