Tuesday 9 October 2018

We're Back! ATZ Final Fade Out

There's been so much interest in the minis, tabletop, and terrain  version of All Things Zombie - Final Fade Out that we've brought it back. Now you can play All Things Zombie two ways! Click here for more info.

All Things Zombie - Still THE Best Zombie Game!

Monday 8 October 2018

Kickstarter Project Canceled

Due to unforeseen circumstances I've decided to cancel the current Kickstarter project. Thanks for all who pledged. 

Wednesday 3 October 2018

The Big I - #3 Escort


Catch up on what happened earlier. 

The old guy spent a couple of drinks worth talking to Spence and he convinced him to go with him the following morning. He had an errand to run in south Albuquerque and promised Spence payment if he went with him. What he didn’t tell Spence was that his two grand kids would be with him. 






This is a major change in the Story. With Bee being infected finding the "Cure" is now Spence's primary importance. Grandpa and the kids can come with the group or leave. Grandpa decides it's good to stay with the group for now. Spence figures the kids can help find Loot. 

Tuesday 2 October 2018

The Big I - #2 Chillin' Part Three - Hard Feelings


 

Part One
Part Two

In All Things Zombie - Evolution you can gamble with NPCs during a Chillin' Encounter.  The good news is it's a way to earn Increasing Rep d6 if you win. The bad news is it could cause Hard Feelings with the NPCs that lose. How do you know? Here's how we do it:

  • Roll 1d6 for each NPC Class you are playing against. So in this case, Survivors, Sheeple and Militia.
  • If the score is equal or less than the number of NPCs for the Class, they have Hard Feelings and will Confront you outside when you leave.  You could have a Confrontation with more than one Class, counting all of them as the common enemy. This is still part of the Chillin' Encounter and not an additional one.
There was 1 Survivor, 1 Sheeple and 2 Militia. I rolled 3d6 and, in order, scored a 4, 5 and 1. The Militia had Hard Feelings.





Game played quickly and added to the Story. Also another way to gain Increasing or Decreasing Rep d6. The nice thing about ATZ is the unexpected can happen as in the Militia acting first, even though they didn't have the Advantage, Luckily this was a non-lethal Confrontation. Could have been very ugly if they were using weapons.

Monday 1 October 2018

The Big I - #2 Chillin' - Part Two

Part One

Spence and four NPCs will be gambling. Here are their stats.

Player
At Start
Rep
Savvy
Spence

5
5
Survivor

4
3
Sheeple

2
3
Militia Leader

0
4
Militia Grunt

3
4


To gamble each Character rolls 2d6 versus it's Savvy. 

  • Pass 2d6, they continue on. 
  • Pass 1d6 and drop one point of Rep - reach zero Rep and you're out. Gain 1 Decreasing Rep d6 per player in the game.
  • Pass 0d6 and you're out. Gain 1 Decreasing Rep d6 per player in the game. 

Here's after three rounds. Spence is feeling pretty good. Lucky for him the Militia Leader passed 0d6 on the first round!? The rest are not doing so well.

Player
End of Round 3
Rep
Savvy
Spence
Pass 2d6
4
5
Survivor
Pass 1d6 *
3
3
Sheeple
Pass 2d6
1
3
Militia Leader
Out
0
4
Militia Grunt
Pass 2d6
2
4

After 6 rounds the game ends, Spence wins and gains 5 Increasing Rep d6 - that gives him 3 Increasing Rep d6 so far! Spence leaves with Bee (2 Id6) and the new recruit, I'll call him Stan.


More to come. Can you say Hard Feelings?