Friday 13 May 2016

2d6 Sword & Sorcery - When Rep 7 isn't enough!


Here's a major rule in 2d6 Sword & Sorcery that may be overlooked. It's an important one and makes those Rep 7+ guys, not as Bad A$$ as one would believe.

Page 11 bullet point 3.
•    [i]If fighting more than one figure all figures roll at the same time and the defender applies his scores to all of the attackers.[/i]

Here's what that means...






I will be bringing this rule into all my THW games when it comes to melee.

10 comments:

  1. Maybe I should have had my band stick around and fight the Mushroom Man the other day...

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  2. What I see in this, is that it brings about balance! Sure, the Rep 7 can be taken down, but look at the cost...the Rep 7 still tied up 3 opponents and depending on the size of your game that in itself can be crucial tactically.

    In short, awesome rule addition!

    Thanks,
    Brian

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    Replies
    1. I have to agree. Wish I could claim that I gave it much deliberation before writing it. Actually was looking for a shortcut! LOL

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  3. This comment has been removed by a blog administrator.

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    1. WTF? Saw the comment and then it disappeared can you re-post as it was a good point.

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    2. I can't remember exactly what I wrote, but I think it was about how this addition would be very useful in dealing with high Rep characters in WHAA. We had problems running the game as written when a character got above Rep6. This rule would be a great way to fix that problem.

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    3. Yes, I essentially have that comment in my inbox from you, I can post it again if you like?

      Thanks,
      Brian

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    4. Thanks, Brian. Yes, please post it again.

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  4. Post by Ruaridh:
    "That could solve a lot of the problems we had with high Rep characters in WHAA. Brilliant"

    Hope that helps!

    Brian

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