Monday 11 May 2015

Morale Napoleon - Movement and Ranges



Here's more info on movement and ranges in Morale Napoleon - 1" = 100 yards, give or take.


7.0.2 Movement

2                                              Movement
                                                     (Read the result as rolled)

Circumstance
Modifier
Artillery– Fired or will fire this turn.
May not move
Division Commander or Higher – If within 3” and LOS.
+1”
Facing and Formation If changed facing and formation this turn. 
May not move.
Facing or Formation If changed facing and formation this turn. 
-1d6
Unformed – If unit is Unformed.
May not move.

Infantry and Cavalry

Direction
Infantry
Heavy Cavalry
Light Cavalry
Straight ahead
Higher d6.
Higher d6.
Both d6.
Backwards
Higher d6.
Lower d6.
Higher d6.
Sideways (1)
or diagonally
Lower d6.
Lower d6.
Higher d6.
(1) Includes infantry in square.

Artillery

Direction
Foot Artillery
Horse Artillery
Straight ahead
Higher d6.
Both d6.
Backwards
Higher d6.
Higher d6.
Sideways or diagonally
Lower d6.
Higher d6.

7.0.1 Ways to Move

Interpenetration

Interpenetration is when one unit moves through another. Here’s how we do it:
·        A unit must have enough movement to move completely through the stationary unit. If it does not it will stop 1” short of contacting the stationary unit.

Pursue

Cavalry units may be required to pursue routed 4”, Unformed.

Fall Back

Cavalry units may be required to fall back 6”, Unformed. 

Rout

Infantry units may be required to rout 6”, Unformed. Cavalry units may be required to rout 12” Unformed.
On the following turn they are removed.

Rally

After forfeiting one turn of activation, the Unformed unit can reform when next active. Here’s how we do it:
·        Turn 1 – Go Unformed.
·        Turn 2 – Remain Unformed.
·        Turn 3 – From into line and move if desired.

8.3.2 Artillery Ranges

X                        Artillery Ranges
    (Based on the weight of the shot fired by the gun)
Pound Gun
Range
2, 3, 4, 6 pound or British 9 pound gun.
9"
8 pound or British 12 pound gun. 
10"
12 pound or higher guns.
12"
Congreve Rockets.
6”

9.2 Forming Square

Infantry can form square in one of two ways:
1 – When active – this will modify its active movement.
2 – When inactive and charged by cavalry:
·        Determine the full movement allowed for the charging cavalry unit.
·        If the distance traveled by the cavalry is half or less than the full allowable move, the infantry will count as being Unformed.


8 comments:

  1. A good set of simple rules. You might be under rating cav mvt. Cav maneuvered at a trot 222 yds per min., while Infy advanced at the quick step 75 yds per min.
    I have never read that Brit 9# guns were inferior in range to Fr. 8#s. Where did you get that?

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    Replies
    1. The co-author had it so not sure where. Still tweaking movement and ranges, just want to be simple.

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    2. Also, movement also adds in time it takes for the unit to actually respond to the orders.

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  2. Have read that the British 9pndr fired a lighter shot than the French 8pndr. But would be surprised if the difference in effective range would affect at the scale we are looking at. Certainly compared to lumping them with 4pndr light guns. I think most gamers, right or wrong, will want their cavalry to move faster than their infantry over open ground. Exciting project!

    ReplyDelete
    Replies
    1. Easy fix, looking at cavalry doing a +3" modifier when moving straight ahead.

      Delete
    2. That sounds good. That also makes Light Cavalry more wild in their moves which appeals to me. :)

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  3. Also, include information on the Russian Licorne batteries. Because of their flatter trajectory the ranges were different for same poundage batteries in other services.

    ReplyDelete