Distant Shores is the upcoming Talomir supplement that is centered in the southwest of Talomir. What WHL does for Altengard, the Capalan League, Mirholme and Tereken, Distant Shores will do for Valkae, Sortium, Aeja, Zamba, Kurinthia, Barylistan, Demeskeen, Eskelin and Malohad.
Here's the area map.
But one thing will be added as a game mechanic and it's purely optional. With the popularity of the Dueling mechanics in By Savvy and Steel, I'll be adding a variation for use with the Warrior Heroes books. Just substitute it for melee when you have smaller fights. Most, if not all of the Attributes have been brought over into Distant Shores to work with the new optional melee system. Here's a step by step look at how it works.
Each character will have five Stats to use in melee. To convert them from the WH books is simple. The first of the five Stats is Stamina. This is the number of "wounds" the character can take before going out of the fight.
Stamina is equal to Rep.
The next Stat is one less than Rep, then two less, then three less and finally four less for the fifth Stat. However, this means some lower Rep characters may have one or more "0" Stats. Choose wisely!
Haldor has a Stamina of 5, Swordplay of 4, Aggression of 3, Power of 2 and Quickness of 1. Each Stat is used on one or more of the Melee Tables.
The game is played normally, using Activation, Reaction Rules: everything except when its' time to melee.
Activation is rolled and Haldor goes first. The Charge into Melee Test is taken and melee follows. As there's only four fighting I choose to use the new mechanic. Haldor charges the closest enemy and they go to the Maneuver Table. Note that this is different than the Maneuver Table used in our fantasy gladiator game. Swordplay and Aggression are used on the Maneuver Table, dice are rolled, and Haldor gains a +1d6 advantage as the fight goes to the Attack Table.
The Sortium soldiers now activate and the two non-involved soldiers join the Attack. The winner of the previous table dictates what table is used next. As Haldor won on the Maneuver Table the fight is now on the Attack Table.
When multiple figures fight everyone rolls their d6 at the same time. The highest scoring of the multiple side is counted against the single figure. In this case Haldor wins again and the fight moves to the Taking Control Table. The original figure attacked has lost 1 Swordplay d6.
The leader takes the Wound Test and runs away.
The optional melee rules are easy to follow as each table directs the action to the next. When they have been finalized I will publish them online so they can be downloaded for free.