Saturday, 27 April 2013

Friday, 26 April 2013

5150 Fighter Command AAR - Big Cruiser versus Fighters

Anyone that has seen Star Wars knows the difference in size between fighters and capital ships. So with that in mind I did a little experiment. I took all my Micro-Panzer buildings for 15mm and strung them together into one long, 3 foot by 6" wide CapShip. Check the first picture to see what I'm talking about.
I chose a Zhuh-Zhuh Interdictor Class Cruiser as the ship and deployed six fighters in escort. I loaded the PEFs with Star Navy fighters and bombers and got started. For simplicity and to represent the Cruiser's ability to move, which I wouldn't actually do, I allowed them to fire all three Defensive AA Turrets whenever enemy fighters got within range.

Well the battle was fun even though I lost. The HARM missiles did their job and not being able to fire the third AA Turret when the torpedoes hurt.
The worse problems were two PEFs being randomly dropped inside the asteroid field and were so close to the cruiser it was too hard to get the defending fighters there in force.

I like the idea and could see doing this again with an enemy CapShip off the table fighting the other while the fighters mix it up.

Sunday, 14 April 2013

R2, is that you?

Over on the THW Yahoo Group there's been some discussion on how to adapt FC to other universes. Well the author, Javier, has provided the answer. These are stats for Star Wars, Battlestar Galactica and Wing Commander. Just follow the link and enjoy!

Saturday, 13 April 2013

Flight School 101

Step by Step 5150: Fighter Command

5150: Fighter Command

With the release of 5150: Fighter Command I thought it would be a good idea to do a step by step tutorial of how the game works. I'm using a hexagonal grid but the game can be played without one.

I hope this helps and shows how the game recreates the twists and turns of aerial Dogfighting in a quick and easy fashion. 5150: Fighter Command is now on sale and will ship next week.

Thursday, 11 April 2013

Stock Car Racing along the grandstands

Just some pictures of my grandstands and stock cars getting ready for a little play testing.

5150: Fighter Command now on sale and 25 Fighter AAR!

Now on sale!  PDFs are ready for instant downloading but the print copy won't ship until late next week

Fighter Command now on sale

And now the 25 Fighter AAR.

Sunday, 7 April 2013

Show the Flag - 5150: Fighter Command AAR

In the upcoming 5150: Fighter Command there are rules for combat between Capital Ships, the same classes found in Star Navy. But whereas Star Navy is all about fleet combat, FC allows for smaller actions. The action still is fast but tactics play a large part. So with that in mind I set out to do a solo variation on a Patrol Mission.
I played a Star Navy Rep 5 Cobra Class Destroyer. The Cobra mounts both Beam and Plasma Batteries as well as one torpedo tube. Add 2 Defensive AA Turrets to the armament the Cobra Class combines speed with punch. 

Recently Planetary Defense Forces have encountered Zhuh-Zhuh CapShips and Fighters harassing them as well as the local merchant ships. Not enough to cause a war but enough "showing of the flag" to embarrass and weaken Gaea Prime influence. Hence the Mission.

"You are to intercept and force any Zhuh-Zhuh forces from the sector. Use of appropriate force is condoned."

How this was delivered at crew level, "We need to teach the Monkey Boyz a lesson and send them packing."

Here's a picture of the table at the start. I'll let the pictures tell the story, comments at the end..

Well that played very well. The 1st PEF was resolved as a Flight of 2 Light Fighters. Their movement, as well as those of the PEFs, were all driven by rolling on the NP Force Movement Table.

The Zhuh-Zhuh Cutter appearing to the rear of the Destroyer gave me a start and was due to Random Event. The Zhuh-Zhuhs have established a Surveillance Satellite which generated a PEF in a random location. The Cutter was a pre-loaded PEF from a previous game.

The Star Navy fired first but shot badly, the Zhuh-Zhuh shields holding. In return fire my shields were damaged, luckily the rest of the hits were ineffectual. It was obvious to me whichever ship could bring their torpedo tubes to bear first would have an advantage. Luckily my higher Rep allowed for that.

The remaining PEFs were a second Flight of Fighters and after linking up they headed towards us, again dictated by the NP Force Movement Table.

Engineering repaired the shields and firing between the two CapShips was even until the Destroyer came about and fired its torpedo. Zhuh-Zhuh Defensive AA Fire missed and the torpedo hit, causing a rip in the hull, casualties, and a drop in Rep to 3.

Rolling Reaction Tests resulted in the Cutter choosing to retire. I decided not to fire at the Cutter with my guns as the Mission was to drive them away, not destroy them. The Fighters, once the CapShip began to leave, veered off as well. You guessed it, the NP Force Movement Table.

It was as expected and very satisfying in that the NP Forces acted based on the game mechanics.  I didn't have to make any decisions for them. Having cleared all the PEFs and one CapShip I decided that the Mission was done and a success.