Saturday 7 July 2012

ATH AAR - "Punch your lights out!"

Red Sand Brown Sky Optional Rules
This is a final play test for Red Sand Brown Sky, the PA supplement to Red Sand Black Moon the fantasy gladiatorial combat game from THW.
RSBrS is a free download available later today at the THW website.

 

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When we last left the deck of El De Barge Billy Pink and Carolee were heading south towards Havasu. Also on board were Fast Eddie, Sooze, and Amber. For those who may not know it Sooze and Billy go way back and have had many an adventure together. Anyway this led to that and just before docking Carolee and Sooze have decided to "settle things". A perfect excuse to try the Punch Your Lights Out non-lethal combat option in Red Sand Brown Sky.
All rules, unless specified otherwise, come from RSBM. Here are the stats for each girl.

Sooze Rep 4 – Pack Wolf
Tough: Starts with 3 extra Bonus Dice
Savvy 5
Strength 3
Speed 4

Carolee Rep 5 – Lone Wolf
Brawler: +1d6 when called upon to re-take the Attack Test. 
Slow: -1d6 when rolling on the Maneuver Table.
Savvy 6
Strength 5
Speed 6

Early bets had the smart money on Carolee, but not by much. Carolee has the greater Strength and just needs to land one or two solid blows. In Red Sand Brown Sky all Leg hits become Head hits and all Arm hits become No Damage.

So like the man says, "Are you ready to rumble?!"


The barge is divided into sections like the arena in RSBM. Sooze gains the center and Carolee steps up and the fight begins.

 There's a few changes in the rules. No weapons allowed, no AC used and the Attributes in After the Horsemen convert into Signatures from Red Sand Black Moon. Carolee wins the maneuver by 1 and the girls go to the Attack Table.


On the Attack Sooze wins by one causing an immediate re-taking of the test.


 This favors Carolee as she has the Brawler Attribute and gains a +1d6 when re-taking the test. Sooze is Tough so has 3 extra Bonus Dice but Carolee has higher total Attributes so starts with more Bonus Dice. The girls score even and separate but the re-taking of the test burns Bonus Dice at a rapid pace.


Carolee continues the fight and scores higher on the maneuver, gaining the unshielded side. For this variant not a big deal.

On the attack Carolee scores one success more. Re-take the Attack Test, Sooze's is almost out of Bonus Dice! Carolee uses 2 Bonus Dice and Sooze none. She's running out of gas.

 Carolee wins the Attack Test by 2 successes more and scores a hit. A 2d6 roll signified a hit to the body (chest) then...Boom! Rolling 5d6 for Strength she scores 4 successes! This converts to two body shots and a punch to the face causing a bloody nose and knockout.

I thought Carolee was going to win but there were a couple of times Sooze could have done some damage but always seemed to come up one success short. The Brawler Attribute gave Carolee the advantage when they re-took the Attack test and eventually paid off.
This little game does wonders to advance the storyline for future After the Horsemen adventures.  

The Red Sand Brown Sky supplement is a great bridge between After the Horsemen and Red Sand Black Moon and allows players to get more mileage from their characters by crossing them over from rule set to rule set.


6 comments:

  1. Very cool. I've been thinking about using Red Sun Black Moon for Heroic combat in RRtK. Although I suppose you could just use WHAA for that as well.

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  2. Carolee for the win!!!!! She's got mad fighting skills and the boots to match!

    Still waiting to see her kick some ass in the future All Things Zombie grindhouse flick,
    Brian

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  3. In RSBS you start with your Rep as the three Attributes so Carolee was 5 Savvy, 5 Strength and 5 Speed to start.
    Then you roll 1d6 for each and score a '1" drop it by 1 level. But score aq "6" and raise it by 1 level.
    So she rolls two sixes.

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  4. Nice batrep. Not got into this yet, mostly due to time. But I am tempted. Gladiator combat is good, I also want togo to Vietnam, with FNG. Any advice about which to choose, then damn you ypu wrote a Mohican game.!!!

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  5. Well I'm running out of rules to write. Warrior Heroes-Legends is next then it's low cost scenarios and supplements for existing rules. The mechanics have evolved to where I want them.

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  6. Nice AAR... will have to dig back into some THW games..

    Where can I find the two female models in the last piccie?? (with texts: Satisfied now/Yeah I am)????

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