This is a final play test for Red Sand Brown Sky, the PA supplement to Red Sand Black Moon the fantasy gladiatorial combat game from THW.
RSBrS is a free download available later today at the THW website.
When we last left the deck of El De Barge Billy Pink and Carolee were heading south towards Havasu. Also on board were Fast Eddie, Sooze, and Amber. For those who may not know it Sooze and Billy go way back and have had many an adventure together. Anyway this led to that and just before docking Carolee and Sooze have decided to "settle things". A perfect excuse to try the Punch Your Lights Out non-lethal combat option in Red Sand Brown Sky.
All rules, unless specified otherwise, come from RSBM. Here are the stats for each girl.
Sooze Rep 4 – Pack Wolf
Tough: Starts with 3 extra Bonus Dice
Carolee Rep 5 – Lone Wolf
Brawler: +1d6 when called upon to re-take the Attack Test.
Slow: -1d6 when rolling on the Maneuver Table.
Early bets had the smart money on Carolee, but not by much. Carolee has the greater Strength and just needs to land one or two solid blows. In Red Sand Brown Sky all Leg hits become Head hits and all Arm hits become No Damage.
So like the man says, "Are you ready to rumble?!"
The barge is divided into sections like the arena in RSBM. Sooze gains the center and Carolee steps up and the fight begins.
Carolee continues the fight and scores higher on the maneuver, gaining the unshielded side. For this variant not a big deal.
I thought Carolee was going to win but there were a couple of times Sooze could have done some damage but always seemed to come up one success short. The Brawler Attribute gave Carolee the advantage when they re-took the Attack test and eventually paid off.
This little game does wonders to advance the storyline for future After the Horsemen adventures.
The Red Sand Brown Sky supplement is a great bridge between After the Horsemen and Red Sand Black Moon and allows players to get more mileage from their characters by crossing them over from rule set to rule set.