The different one is the Cohesion Test where the ability of the figures to stay together will be tested.
With the Cabras and adventurers both taking tests it's just a matter of time before someone rolls a result of Cohesion Test. The Cabras do and now one set of 2d6 are rolled and the results applied to all of them. This results in pass 1d6 and the Cabras runaway. Here's what it looks like.
If I play THW games with multiple units where the reactions are taken by group with one set of d6 I'll use the "classic" or unit sized In Sight. (5150 Star Army, Colonial Adventures, Muskets and Mohawks)
But if I play smaller skirmishes where individuals take reactions I'll use the "new" or skirmish In Sight. (Long Rifle, 5150 New Beginnings, even NUTS).
Playing the new In Sight requires a different mind set as the In Sight front loads the mechanics but doesn't increase the actual game time.
Classic or unit size In Sight spreads the mechanics over the length of the game.
Both type of games seem to take the same amount of time.
I'll be posting a free "Unit/Skirmish" In Sight Table that should work with all THW games.
Does this mean that the In Sight is changing? No, it just means the new In Sight Test is another tool in your THW toolbox that you can use if you want. After all, it's your game.