Friday, 25 November 2011

Born in the Bayou - After the Horsemen Bat Rep - Part Two

For Part One
Born in the Bayou Part One

Turn One

The group returned to the boats and headed back down river. Lee and Antonya were in the front boat while Jim Bob Joe and Linda Lou were in the trailing boat.
"Keep quiet and listen," Lee said. "You'll hear them before you see them." Maybe nothing was going to happen but Lee wanted to be careful. He wondered how these new recruits would behave.

 The boats head down river with the group watching in all directions.

 Turn Two
As the action picks up I'll switch to describing the action in game terms.

 As the boats round the bend Papa's babies come out of the woods.

The PEF is resolved and with twice the group number appearing, 8 babies. This triggers an In Sight with ALL figures rolling d6 equal to their Rep. With the group active and moving and the babies in cover each gang member takes a -2d6 penalty, using the 5150: New Beginnings In Sight, which will be in After the Horsemen. Each of the babies will roll 3d6, equal to their Rep. All the dice are rolled and a d6 placed next to the figure showing the number of successes scored.

 Here's a picture showing the results of the In Sight with the number of successes scored.

Four of the babies and only Antonya from the gang score 2 successes each, the highest total. Two babies jump Jim Bob Joe in the rear boat while two attempt to charge Antonya. Jim Bob Joe only gets off one shot as the babies attack and misses. Melee is swift and the babies knock him out of the boat, stunned.
 

Antonya opens fire on the two charging babies and calmly cuts them down hitting both in the chest and scoring an Obviously Dead and Bleeder result.

 Jim Bob Joe is knocked out of the  boat while Antonya cuts down two charging babies.

This finishes the 2 success actions and now those scoring only 1 success can act. Three of the grotesque creatures  charge  Lee who cuts down two.
 The vicious creatures attack Lee.

The third gets on the boat and into melee. Babies have the Vicious Attribute so receive a +2d6 in melee. The baby wins by one and Lee is knocked stunned back onto the boat. 
 Lee gets knocked down stunned.

Linda Lou can now act and opens fire on the two fiends that attacked Jim Bob Joe. Both fall into the river, one dead and one out of the fight. All of the figures have resolved their In Sight. Antonya and Linda Lou now must take a Man Down Test. They stick around and can active fire, finishing off the remaining ghouls.

 The last of the ghouls are dispatched.

Turn Three
The gang activates first with Lee and Jim Bob Joe finishing off their turn of being stunned as  Linda Lou and Antonya drag them back into the boats. The two remaining PEFs move towards the group but not close enough to be resolved.

Turn Four
The PEFs move first. One is resolved as nothing while the other is still too far away. The guys recover and the boats move down river and exit the table.



The boats continue their journey down river and to safety.

Aftermath:
Lee's three gang members all take their Keeping it Together Test and decide to stay. Lee has the crates and must sell the contents. The encounter would have gone south  if not for the girls passing the Man Down Tests after the In Sight was completed. Antonya passed 2d6 and carried on, Linda Lou passed 1d6 which was a Duck Back unless someone else was carrying on within 4", luckily Antonya was.
Being attacked, while moving, from cover makes it tough to gain an advantage when taking the In Sight.
Now to decide what to do next.

















5150: New Beginnings AAR - Arizona Lights

Saturday, 19 November 2011

Born in the Bayou - After the Horsemen Bat Rep - Part One

Here's a quick down and dirty Encounter for After the Horsemen, the THW Post-Apoc game coming out early next year.

This is a Deal Encounter between two groups of survivors...kind of.

The Back Story

Lee (Star - Rep 5 - 2xBAP -  Pack - Alpha Male) is the right hand man for Big Louie, one of the Kings of N'Orleans, but has decided to branch out on his own. Having been with Big Louie long enough to see how things worked, Lee recruited three of Louie's group and formed his own gang.
First order of business was to hit a  transporter that was carrying a shipment from Baton Rouge. Lee figured that before Big Louie realized that the had been hit, Lee could move the stuff to one of Louie's regular customers, Poppa D, then split from the area.
Lee snapped up two working Zodiac boats and with his gang headed into the bayou to make the deal.
Here's the info on Lee's new gang.

Jim Bob Joe (Grunt - Rep 4  BA SMG - Pack)
Antonya (Grunt - Rep 4 - SMG - Pack)
Linda Lou (Grunt - Rep 3 - MP - Pack)


Poppa D
Poppa D  (Star - Rep 5 - BAP - Pack - Alpha Male - "Bad Juju")
Monique (Grunt - Rep 4 - Katana (2HMW) + MP - Pack)
Tony (Grunt - Rep 4 - Shotgun - Pack)
Jamaal (Grunt - Rep 4 - Assault Rifle - Pack)

Poppa's Babies (Grunts - Rep 3 - Unarmed - Vicious - Pack)


The Encounter starts with the two Zodiac boats coming up to Poppa D's territory.


Turn One

 The two boats make their way up river with Lee and Antonya in the front boat followed closely by Linda Lou and Jim Bob Joe.

"This place creeps me out," Antonya whispered to Lee (making a Fear Challenge Test for her first time in the bayou).
"Don't worry Sugar," Lee replied as he scanned the river banks. "We're almost there. Just a quick stop and we'll be out of here. It's all good, baby."

Turn Two
"WTF is that!" Antonya said as she raised her weapon as the figure came into view.
Lee reached back and slowly pushed the barrel of her SMG down. Smiling at the strange creature he whispered, "It's one of Poppa D's babies. Just act normal." At least she didn't scream or fire, he thought. Not bad for her first time.


 One of Poppa D's babies comes to the river edge for a closer look.



Turn Three


 The boats reach the landmark signifying Poppa D's turf.


Turn Four

 The group beach the boats and head into the bayou.



Turn Five
 After beaching the boats the small group makes their way inland. After a few minutes they reach a clearing where Poppa D is waiting with two large crates. (Resolved  pre-set PEF).  With him are three other humans, two male and one female, all armed. And seven of his babies, hideous creatures that once may have been human.  

 Poppa D, members of his gang and his "babies".

Turn Six
"Lee, so good to see you again," Poppa D said we a grin. "How's my friend Louie doing these days?"
Lee surveyed the situation looking for anything out of the ordinary, out of place. 
"Fine, fine," He replied. "He sends his regards, Poppa."
Poppa D nodded then asked "He's taking the news of his transporter's misfortune well then?"
"As well as can be expected," Lee replied.
Poppa D spread his arms wide as if to show himself to be unarmed as he noticed Lee's hands inching towards his pistols. "Don't worry, Lee. We can still work a deal. Business is business, no?"
 "Yes," he replied," Nothing personal, just business."
(Poppa D and Lee resolved a People Challenge, the deal was concluded.).
 
 The Deal goes down.
Turn Seven
Tony and Jamaal helped Lee and his gang carry the crates down to the boats.
As Monique watched the party fade into the trees she asked why Poppa D had done the deal with Lee and would it cause "hard feelings with Big Louie". Poppa D laughed and smiled. Motioning for Monique to come close he caressed her cheek and said, "So naive, like an angel."
Turning to his babies he nodded and smiled.
"Feast my children." As the creatures moved off into the woods Poppa D and his angel headed deeper into the woods.

Thursday, 17 November 2011

Joust - Heroes of the Lists now on sale



The crowd packed the stands, all dressed in their finest clothes, a riot of
color, pennants and banners flapped in the breeze, there was a clarion call of
trumpets, and the crowd fell to a hush. In twos, the Knights paraded into the
Lists, horses draped in color tossed their heads and stamped their hooves to the
jangle of golden spurs. The sun shone in splendor on shield and harness. Passing
the Berfrois the ladies and damsels threw favors of scarves and sleeves to their
favorite Knights. The presiding prince proclaimed the rules, and the heralds
announced their champions.

Joust-Heroes of the Lists allows players to re-create the combat between Knights
during Tournaments. Each player builds his Knight using a variety of Attributes.
The goal is simple, defeat your opponents in one on one combat and gain fame,
glory and yes, wealth, as you fight your way to the top, the International
Tournament Circuit where all Knights are champions.

Joust can be played solo against non-player opponents or head to head against
your friends. In fact, you can even play on the same side, making Joust the
prefect game to teach your friends and family.

Not the traditional wargame, Joust can be played in as little as twenty minutes
and is perfect for campaign games as your Knight gets better with each win.

Joust includes the Jousting Field and six colorful Knight cut-out counters.

PDF $12 Printed Copy with PDF $15


Joust - Heroes of the Lists

Monday, 14 November 2011

Escape to Alcatraz - All Things Zombie game

Here's some pictures of the fantastic 15mm Alcatraz used at Millennium Con in Texas last weekend. Built by Jeff McCulloch, author of the NUTS supplement, War Against Japan.
Will try and post a Bat Rep later this week.
All figures 15mm from Rebel Minis