|A quiet neighborhood in Bricole de Gribeauval dreads nightfall|
This game was the first play test of an urban mini campaign for Warrior Heroes: Armies and Adventures. The plot will be familiar to fans of fantasy fiction. A family has been found slaughtered in their very beds. The work appears to be that of a monster or monsters. The towns folk of the city are on edge. The Watch has doubled patrols for the following evening. Enter our Heroes!
|Our Heroes! From left to right, Silva the Elf,|
Alphonse dem Roten Hemd, Bors, Brother Hengist
Each square contains a building. In this game at least the buildings are just there to create streets and allies through which the figures must navigate.
While the game takes place in the dead of night I didn't figure you all would appreciate really dark photos so consider the above evocative of the atmosphere where the other photos are rather bright.
There were 3 PEF's at start, placed randomly on the table. I used rats but any counter would do as well. These PEF's could be augmented by new comers when doubles are rolled for activation. Any PEF's generated in this fashion will appear by moving out of a building chosen at random.
PEF's being PEF's they tend to move a bit. This game uses a different method than that in the main WHAA rule book. They tend to either be attracted by noise or repelled by it and act accordingly.
Naturally as with any new way of doing things, a PEF had to run out at me from behind at the first opportunity Fortunately it turned out to be a false alarm. Again the method for determining if a PEF is something to worry about or just a case of the jitters is different in this scenario.
|Squeal, Ratula, squeal!|
As they made threatening gestures Sliva sent a couple of arrows their way. One missed but one skewered the leader good.
That was more then enough to show the others that this party was no easy mark and they beat feet.
As it happened they were all false alarms.
As dawn broke the heroes head back to the inn, their night's work in vain.
Somewhere in the city another dwelling had been raided, the inhabitants slain.
Will our heroes stop the killings before an enraged populace decided the strangers must be the cause of their woes?